mesa: Don't expose GL_EXT_shader_integer_mix in GLES 1.x

There are no shaders, so it doesn't even make sense to expose the
extension.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Ian Romanick 2015-11-17 15:27:59 -08:00
parent 37c2cfa6bc
commit 0aded03046

View file

@ -176,7 +176,7 @@ EXT(EXT_rescale_normal , dummy_true
EXT(EXT_secondary_color , dummy_true , GLL, x , x , x , 1999)
EXT(EXT_separate_shader_objects , dummy_true , x , x , x , ES2, 2013)
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, ES1, 30, 2013)
EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
EXT(EXT_shadow_funcs , ARB_shadow , GLL, x , x , x , 2002)
EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001)
EXT(EXT_stencil_wrap , dummy_true , GLL, x , x , x , 2002)