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mesa: Don't expose GL_EXT_shader_integer_mix in GLES 1.x
There are no shaders, so it doesn't even make sense to expose the extension. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> Cc: Nanley Chery <nanley.g.chery@intel.com>
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@ -176,7 +176,7 @@ EXT(EXT_rescale_normal , dummy_true
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EXT(EXT_secondary_color , dummy_true , GLL, x , x , x , 1999)
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EXT(EXT_separate_shader_objects , dummy_true , x , x , x , ES2, 2013)
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EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
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EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, ES1, 30, 2013)
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EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
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EXT(EXT_shadow_funcs , ARB_shadow , GLL, x , x , x , 2002)
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EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001)
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EXT(EXT_stencil_wrap , dummy_true , GLL, x , x , x , 2002)
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