more additions for COLOR_MATRIX, etc

This commit is contained in:
Brian 2007-10-30 13:53:38 -06:00
parent 068c7bd912
commit 0abd1fca91

View file

@ -508,6 +508,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
return _NEW_TEXTURE_MATRIX;
case STATE_PROGRAM_MATRIX:
return _NEW_TRACK_MATRIX;
case STATE_COLOR_MATRIX:
return _NEW_COLOR_MATRIX;
case STATE_DEPTH_RANGE:
return _NEW_VIEWPORT;
@ -601,6 +603,9 @@ append_token(char *dst, gl_state_index k)
case STATE_PROGRAM_MATRIX:
append(dst, "matrix.program");
break;
case STATE_COLOR_MATRIX:
append(dst, "matrix.color");
break;
case STATE_MATRIX_INVERSE:
append(dst, ".inverse");
break;
@ -686,6 +691,12 @@ append_token(char *dst, gl_state_index k)
case STATE_POSITION_NORMALIZED:
append(dst, "(internal)");
break;
case STATE_PT_SCALE:
append(dst, "PTscale");
break;
case STATE_PT_BIAS:
append(dst, "PTbias");
break;
default:
;
}
@ -764,6 +775,7 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
case STATE_COLOR_MATRIX:
{
/* state[0] = modelview, projection, texture, etc. */
/* state[1] = which texture matrix or program matrix */