radv: do not use CP predication for DCC decompressions

This fixes a regression with some Unity demos. Not sure
what the root cause of the problem is, especially because
the driver doesn't perform any fast color clears. So, it
shouldn't be needed to decompress DCC. RadeonSI says that
the decompression is relatively cheap if the surface has
been decompressed already.

One possible improvement is to two use predicates, one for
DCC and one for FCE that could be cleared when DCC, FMASK
or CMASK are performed by the driver. That might skip some
unnecessary decompression passes (not DCC though).

Fixes: ff7daadca1 ("radv: enable/disable predication for the DCC decompression pass")
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107563
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-08-16 18:56:22 +02:00
parent 799b3d16d4
commit 0aacb5eab6

View file

@ -628,7 +628,7 @@ radv_emit_color_decompress(struct radv_cmd_buffer *cmd_buffer,
pipeline = cmd_buffer->device->meta_state.fast_clear_flush.cmask_eliminate_pipeline;
}
if (radv_image_has_dcc(image)) {
if (!decompress_dcc && radv_image_has_dcc(image)) {
old_predicating = cmd_buffer->state.predicating;
radv_emit_set_predication_state_from_image(cmd_buffer, image, true);
@ -696,7 +696,7 @@ radv_emit_color_decompress(struct radv_cmd_buffer *cmd_buffer,
&cmd_buffer->pool->alloc);
}
if (radv_image_has_dcc(image)) {
if (!decompress_dcc && radv_image_has_dcc(image)) {
cmd_buffer->state.predicating = old_predicating;
radv_emit_set_predication_state_from_image(cmd_buffer, image, false);