mesa: fix es1/2 build hopefully

needed to add cpp rules and includes properly for es1/es2
This commit is contained in:
Dave Airlie 2010-08-17 20:54:45 +10:00
parent 1c2a44e445
commit 0aa41e1d96

View file

@ -43,6 +43,8 @@ MESA_INCLUDES := $(INCLUDE_DIRS)
ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
MESA_INCLUDES := -I$(TOP)/src/glsl $(MESA_INCLUDES)
ES1_INCLUDES := -I$(TOP)/src/glsl $(ES1_INCLUDES)
ES2_INCLUDES := -I$(TOP)/src/glsl $(ES2_INCLUDES)
# For symbol_table.h in glsl compiler headers.
MESA_INCLUDES := -I$(TOP)/src/mesa/shader $(MESA_INCLUDES)
@ -68,12 +70,18 @@ $(MESA_OBJ_DIR)/%.o: %.S
$(ES1_OBJ_DIR)/%.o: %.c
$(call mesa-cc-c,ES1)
$(ES1_OBJ_DIR)/%.o: %.cpp
$(call mesa-cxx-c,ES1)
$(ES1_OBJ_DIR)/%.o: %.S
$(call mesa-cc-c,ES1)
$(ES2_OBJ_DIR)/%.o: %.c
$(call mesa-cc-c,ES2)
$(ES2_OBJ_DIR)/%.o: %.cpp
$(call mesa-cxx-c,ES2)
$(ES2_OBJ_DIR)/%.o: %.S
$(call mesa-cc-c,ES2)