mesa: don't continually redraw

This commit is contained in:
Brian Paul 2008-10-28 18:18:31 -06:00
parent db680ac0e3
commit 0a8590e3cf

View file

@ -22,7 +22,7 @@ static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
static GLint win = 0;
static GLboolean anim = GL_TRUE;
static GLboolean anim = GL_FALSE;
static GLfloat xRot = 0.0f, yRot = 0.0f;
static int w,h;