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mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES
The ES and desktop GL specs diverge here. Yay!
In desktop OpenGL, the driver can perform online compression of
uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
GL_COMPRESSED_TEXTURE_FORMATS give the application a list of formats
that it could ask the driver to compress with some expectation of
quality. The GL_ARB_texture_compression spec calls this "suitable for
general-purpose usage." As noted above, this means
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not included in the list.
In OpenGL ES, the driver never performs compression.
GL_NUM_COMPRESSED_TEXTURE_FORMATS and GL_COMPRESSED_TEXTURE_FORMATS give
the application a list of formats that the driver can receive from the
application. It is the *complete* list of formats. The
GL_EXT_texture_compression_s3tc spec says:
"New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
COMPRESSED_TEXTURE_FORMATS include COMPRESSED_RGB_S3TC_DXT1_EXT,
COMPRESSED_RGBA_S3TC_DXT1_EXT, COMPRESSED_RGBA_S3TC_DXT3_EXT,
and COMPRESSED_RGBA_S3TC_DXT5_EXT."
Note that the addition is only to the OpenGL ES specification!
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
See-also: http://lists.freedesktop.org/archives/mesa-dev/2013-October/047439.html
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
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1 changed files with 37 additions and 0 deletions
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@ -263,6 +263,43 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
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else {
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n += 3;
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}
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/* The ES and desktop GL specs diverge here.
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*
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* In desktop OpenGL, the driver can perform online compression of
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* uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
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* GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
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* formats that it could ask the driver to compress with some
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* expectation of quality. The GL_ARB_texture_compression spec
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* calls this "suitable for general-purpose usage." As noted
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* above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
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* included in the list.
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*
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* In OpenGL ES, the driver never performs compression.
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* GL_NUM_COMPRESSED_TEXTURE_FORMATS and
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* GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
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* formats that the driver can receive from the application. It
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* is the *complete* list of formats. The
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* GL_EXT_texture_compression_s3tc spec says:
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*
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* "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
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*
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* The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
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* COMPRESSED_TEXTURE_FORMATS include
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* COMPRESSED_RGB_S3TC_DXT1_EXT,
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* COMPRESSED_RGBA_S3TC_DXT1_EXT,
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* COMPRESSED_RGBA_S3TC_DXT3_EXT, and
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* COMPRESSED_RGBA_S3TC_DXT5_EXT."
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*
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* Note that the addition is only to the OpenGL ES specification!
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*/
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if (_mesa_is_gles(ctx)) {
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if (formats) {
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formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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} else {
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n += 1;
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}
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}
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}
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/* The GL_OES_compressed_ETC1_RGB8_texture spec says:
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