nv50: add support for linear textures and render targets

This commit is contained in:
Christoph Bumiller 2011-08-30 13:08:27 +02:00
parent 55bab45a7c
commit 0a3f0ff264
7 changed files with 63 additions and 14 deletions

View file

@ -17,6 +17,8 @@
#define NV04_PFIFO_MAX_PACKET_LEN 2047
#endif
#define NOUVEAU_RESOURCE_FLAG_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
static INLINE uint32_t
nouveau_screen_transfer_flags(unsigned pipe)
{

View file

@ -107,6 +107,9 @@ nv50_mt_choose_storage_type(struct nv50_miptree *mt, boolean compressed)
if (!compressed)
tile_flags &= ~0x30000;
if (unlikely(mt->base.base.flags & NOUVEAU_RESOURCE_FLAG_LINEAR))
tile_flags &= ~0x3ff00;
return tile_flags;
}

View file

@ -31,13 +31,26 @@ nv50_validate_fb(struct nv50_context *nv50)
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, nv50_format_table[sf->base.format].rt);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
OUT_RING (chan, mt->layer_stride >> 2);
BEGIN_RING(chan, RING_3D(RT_HORIZ(i)), 2);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
OUT_RING (chan, sf->depth);
if (likely(nouveau_bo_tile_layout(bo))) {
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
OUT_RING (chan, mt->layer_stride >> 2);
BEGIN_RING(chan, RING_3D(RT_HORIZ(i)), 2);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
OUT_RING (chan, sf->depth);
} else {
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(RT_HORIZ(i)), 2);
OUT_RING (chan, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
OUT_RING (chan, sf->height);
BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
OUT_RING (chan, 0);
assert(!fb->zsbuf);
assert(!mt->ms_mode);
}
ms_mode = mt->ms_mode;

View file

@ -290,11 +290,19 @@ nv50_clear_render_target(struct pipe_context *pipe,
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(RT_HORIZ(0)), 2);
OUT_RING (chan, sf->width);
if (nouveau_bo_tile_layout(bo))
OUT_RING(chan, sf->width);
else
OUT_RING(chan, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
OUT_RING (chan, sf->height);
BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
OUT_RING (chan, 1);
if (!nouveau_bo_tile_layout(bo)) {
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 0);
}
/* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
@ -324,6 +332,8 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0;
assert(nouveau_bo_tile_layout(bo)); /* ZETA cannot be linear */
if (clear_flags & PIPE_CLEAR_DEPTH) {
BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
OUT_RINGf (chan, depth);

View file

@ -51,6 +51,24 @@ nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
}
}
static void
nv50_init_tic_entry_linear(uint32_t *tic, struct pipe_resource *res)
{
if (res->target == PIPE_BUFFER) {
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
tic[4] = res->width0;
} else {
struct nv50_miptree *mt = nv50_miptree(res);
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
if (res->target != PIPE_TEXTURE_RECT)
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
tic[3] = mt->level[0].pitch;
tic[4] = res->width0;
tic[5] = (1 << 16) | res->height0;
}
}
struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
@ -105,6 +123,11 @@ nv50_create_sampler_view(struct pipe_context *pipe,
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
if (unlikely(!nouveau_bo_tile_layout(nv04_resource(texture)->bo))) {
nv50_init_tic_entry_linear(tic, texture);
return &view->pipe;
}
if (mt->base.base.target != PIPE_TEXTURE_RECT)
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
@ -147,6 +170,7 @@ nv50_create_sampler_view(struct pipe_context *pipe,
tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
break;
case PIPE_BUFFER:
assert(0); /* should be linear and handled above ! */
tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
break;
default:
@ -154,10 +178,7 @@ nv50_create_sampler_view(struct pipe_context *pipe,
return FALSE;
}
if (mt->base.base.target == PIPE_BUFFER)
tic[3] = mt->base.base.width0;
else
tic[3] = 0x00300000;
tic[3] = 0x00300000;
tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x);

View file

@ -41,7 +41,7 @@
int nouveau_pushbuf_flush(struct nouveau_channel *, unsigned min);
static inline uint32_t
nouveau_bo_tile_layout(struct nouveau_bo *bo)
nouveau_bo_tile_layout(const struct nouveau_bo *bo)
{
return bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK;
}

View file

@ -39,7 +39,7 @@
int nouveau_pushbuf_flush(struct nouveau_channel *, unsigned min);
static inline uint32_t
nouveau_bo_tile_layout(struct nouveau_bo *bo)
nouveau_bo_tile_layout(const struct nouveau_bo *bo)
{
return bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK;
}