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driconf: Apply dual color blending workaround to Dying Light
The game uses shader with `location=0` and `location=1` outputs where it wants dual source blending and should've used `location=0, index=0` and `location=0, index=1`. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10413 Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27509>
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@ -169,6 +169,7 @@ TODO: document the other workarounds.
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<application name="Dying Light" executable="DyingLightGame">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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<option name="dual_color_blend_by_location" value="true" />
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</application>
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<application name="Exanima" executable="Exanima.exe">
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