st/nine: Set CLAMP_TO_EDGE on cubetextures

Wine tests show that cubetextures always use
PIPE_TEX_WRAP_CLAMP_TO_EDGE regardless of set
sampler states.

Fixes failing d3d9 wine test test_cube_wrap.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Patrick Rudolph 2016-09-24 18:19:26 +02:00 committed by Axel Davy
parent fa2574497b
commit 09edc0555f
3 changed files with 22 additions and 5 deletions

View file

@ -220,9 +220,17 @@ nine_convert_sampler_state(struct cso_context *ctx, int idx, const DWORD *ss)
samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
}
samp.max_lod = 15.0f;
samp.wrap_s = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSU]);
samp.wrap_t = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSV]);
samp.wrap_r = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSW]);
if (ss[NINED3DSAMP_CUBETEX]) {
/* Cube textures are always clamped to edge on D3D */
samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
} else {
samp.wrap_s = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSU]);
samp.wrap_t = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSV]);
samp.wrap_r = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSW]);
}
samp.min_img_filter = (ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
samp.mag_img_filter = (ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
if (ss[D3DSAMP_MINFILTER] == D3DTEXF_ANISOTROPIC ||

View file

@ -714,6 +714,13 @@ update_sampler_derived(struct nine_state *state, unsigned s)
state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
}
if (state->samp[s][NINED3DSAMP_CUBETEX] !=
(NineResource9(state->texture[s])->type == D3DRTYPE_CUBETEXTURE)) {
changed = TRUE;
state->samp[s][NINED3DSAMP_CUBETEX] =
NineResource9(state->texture[s])->type == D3DRTYPE_CUBETEXTURE;
}
if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->managed.lod;
if (lod < 0)
@ -1264,7 +1271,8 @@ static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
[D3DSAMP_ELEMENTINDEX] = 0,
[D3DSAMP_DMAPOFFSET] = 0,
[NINED3DSAMP_MINLOD] = 0,
[NINED3DSAMP_SHADOW] = 0
[NINED3DSAMP_SHADOW] = 0,
[NINED3DSAMP_CUBETEX] = 0
};
void nine_state_restore_non_cso(struct NineDevice9 *device)

View file

@ -30,6 +30,7 @@
#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
#define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
#define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
@ -42,7 +43,7 @@
#define D3DRS_LAST D3DRS_BLENDOPALPHA
#define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
#define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */
#define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
#define NINED3DTSS_LAST D3DTSS_CONSTANT
#define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)