nir: allow lower_psiz_mov to run in tessellation stages

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6027>
This commit is contained in:
Mike Blumenkrantz 2020-07-16 09:38:46 -04:00 committed by Marge Bot
parent fced3c43e7
commit 09ecfd95ee

View file

@ -68,8 +68,8 @@ void
nir_lower_point_size_mov(nir_shader *shader,
const gl_state_index16 *pointsize_state_tokens)
{
assert(shader->info.stage == MESA_SHADER_VERTEX ||
shader->info.stage == MESA_SHADER_GEOMETRY);
assert(shader->info.stage != MESA_SHADER_FRAGMENT &&
shader->info.stage != MESA_SHADER_COMPUTE);
nir_variable *out = NULL;
nir_foreach_variable(var, &shader->outputs) {