i965: Pull format conversion logic out of brw_depthbuffer_format.

brw_depthbuffer_format is not very reusable at the moment, since it
uses global state (ctx->DrawBuffer) to access a particular depth buffer.

For HiZ on Broadwell, I need a function which simply converts the
formats.  However, at least one existing user of brw_depthbuffer_format
really wants the existing interface.  So, I've created a new function.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-02-07 22:22:45 -08:00
parent 4695f64895
commit 09d9a8913e
3 changed files with 43 additions and 32 deletions

View file

@ -1666,6 +1666,7 @@ void brw_upload_abo_surfaces(struct brw_context *brw,
bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
bool brw_render_target_supported(struct brw_context *brw,
struct gl_renderbuffer *rb);
uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
/* brw_performance_monitor.c */
void brw_init_performance_monitors(struct brw_context *brw);

View file

@ -150,38 +150,7 @@ brw_depthbuffer_format(struct brw_context *brw)
if (!drb)
return BRW_DEPTHFORMAT_D32_FLOAT;
switch (drb->mt->format) {
case MESA_FORMAT_Z_UNORM16:
return BRW_DEPTHFORMAT_D16_UNORM;
case MESA_FORMAT_Z_FLOAT32:
return BRW_DEPTHFORMAT_D32_FLOAT;
case MESA_FORMAT_Z24_UNORM_X8_UINT:
if (brw->gen >= 6) {
return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
} else {
/* Use D24_UNORM_S8, not D24_UNORM_X8.
*
* D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
* Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
* 3DSTATE_DEPTH_BUFFER.Surface_Format).
*
* However, on Gen5, D24_UNORM_X8 may be used only if separate
* stencil is enabled, and we never enable it. From the Ironlake PRM,
* same section as above, Bit 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Buffer_Enable:
* If this field is disabled, the Surface Format of the depth
* buffer cannot be D24_UNORM_X8_UINT.
*/
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
}
case MESA_FORMAT_Z24_UNORM_S8_UINT:
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
default:
_mesa_problem(ctx, "Unexpected depth format %s\n",
_mesa_get_format_name(intel_rb_format(drb)));
return BRW_DEPTHFORMAT_D16_UNORM;
}
return brw_depth_format(brw, drb->mt->format);
}
/**

View file

@ -730,6 +730,47 @@ translate_tex_format(struct brw_context *brw,
}
}
/**
* Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
*/
uint32_t
brw_depth_format(struct brw_context *brw, mesa_format format)
{
switch (format) {
case MESA_FORMAT_Z_UNORM16:
return BRW_DEPTHFORMAT_D16_UNORM;
case MESA_FORMAT_Z_FLOAT32:
return BRW_DEPTHFORMAT_D32_FLOAT;
case MESA_FORMAT_Z24_UNORM_S8_UINT:
if (brw->gen >= 6) {
return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
} else {
/* Use D24_UNORM_S8, not D24_UNORM_X8.
*
* D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
* Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
* 3DSTATE_DEPTH_BUFFER.Surface_Format).
*
* However, on Gen5, D24_UNORM_X8 may be used only if separate
* stencil is enabled, and we never enable it. From the Ironlake PRM,
* same section as above, 3DSTATE_DEPTH_BUFFER's
* "Separate Stencil Buffer Enable" bit:
*
* "If this field is disabled, the Surface Format of the depth
* buffer cannot be D24_UNORM_X8_UINT."
*/
return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
}
case MESA_FORMAT_Z24_UNORM_X8_UINT:
return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
default:
assert(!"Unexpected depth format.");
return BRW_DEPTHFORMAT_D32_FLOAT;
}
}
/** Can HiZ be enabled on a depthbuffer of the given format? */
bool
brw_is_hiz_depth_format(struct brw_context *brw, mesa_format format)