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anv: Larger memory pools for huge shaders
At least one ray tracing shader in cp2077 is over 4MB on Xe2. There isn't a memory pool large enough for the allocation, so the driver crashes instead. This commit adds 8MB and 16MB pools. I intend this as a stop gap fix. I would prefer to figure out why this shader is so much larger than on previous platforms. The shader in question has 3824 spills and 8625 fills. That is not good. I suspect dealing with that will also solve the problem, but that will require a bit more time. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11739 Suggested-by: Lionel Landwerlin Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30751>
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@ -714,7 +714,7 @@ struct anv_fixed_size_state_pool {
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};
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#define ANV_MIN_STATE_SIZE_LOG2 6
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#define ANV_MAX_STATE_SIZE_LOG2 22
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#define ANV_MAX_STATE_SIZE_LOG2 24
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#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
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