st/mesa: move declaration before code

This commit is contained in:
Brian Paul 2011-08-04 08:22:31 -06:00
parent 192baaac0f
commit 09ba2527e8

View file

@ -90,13 +90,14 @@ st_BlitFramebuffer_resolve(struct gl_context *ctx,
if (mask & depthStencil) {
struct gl_renderbuffer_attachment *srcDepth, *srcStencil;
struct gl_renderbuffer_attachment *dstDepth, *dstStencil;
boolean combined;
srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];
const boolean combined =
combined =
st_is_depth_stencil_combined(srcDepth, srcStencil) &&
st_is_depth_stencil_combined(dstDepth, dstStencil);