use NULL lambda array for pixel texture

This commit is contained in:
Brian Paul 2002-04-04 16:53:59 +00:00
parent d5c94ef40d
commit 09784e1e15

View file

@ -1,4 +1,4 @@
/* $Id: s_pixeltex.c,v 1.6 2002/01/28 04:25:56 brianp Exp $ */
/* $Id: s_pixeltex.c,v 1.7 2002/04/04 16:53:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -105,10 +105,10 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
(const GLchan (*)[4]) span->color.rgba,
span->texcoords[unit]);
_swrast_texture_fragments(ctx, unit, span->end,
span->texcoords[unit],
span->lambda[unit],
(CONST GLchan (*)[4]) primary_rgba,
span->color.rgba);
span->texcoords[unit],
NULL, /* lambda */
(CONST GLchan (*)[4]) primary_rgba,
span->color.rgba);
}
}
}
@ -119,8 +119,9 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
(const GLchan (*)[4]) span->color.rgba,
span->texcoords[0]);
_swrast_texture_fragments(ctx, 0, span->end,
span->texcoords[0], span->lambda[0],
(CONST GLchan (*)[4]) span->color.rgba,
(GLchan (*)[4]) span->color.rgba);
span->texcoords[0],
NULL, /* lambda */
(CONST GLchan (*)[4]) span->color.rgba,
(GLchan (*)[4]) span->color.rgba);
}
}