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updates for EGL 1.4
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1ed1027e88
commit
096b79bf17
2 changed files with 42 additions and 20 deletions
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@ -2,7 +2,10 @@
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* Exercise EGL API functions
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*/
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#define EGL_EGLEXT_PROTOTYPES
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#include <GLES/egl.h>
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#include <GLES/eglext.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -102,7 +105,7 @@ main(int argc, char *argv[])
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/*
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EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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*/
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EGLDisplay d = eglGetDisplay("!EGL_i915");
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EGLDisplay d = eglGetDisplay((EGLNativeDisplayType) "!EGL_i915");
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assert(d);
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if (!eglInitialize(d, &maj, &min)) {
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@ -2,35 +2,54 @@
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* Exercise EGL API functions
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*/
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#define EGL_EGLEXT_PROTOTYPES
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <GLES/egl.h>
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#include <GLES/eglext.h>
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#include <GLES/gl.h>
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/*#define FRONTBUFFER*/
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static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
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GLfloat r, GLfloat g, GLfloat b)
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{
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glBegin( GL_QUADS );
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glVertex2f( x1, y1 );
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glVertex2f( x2, y1 );
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glVertex2f( x2, y2 );
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glVertex2f( x1, y2 );
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glEnd();
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GLfloat v[4][2], c[4][4];
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int i;
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v[0][0] = x1; v[0][1] = y1;
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v[1][0] = x2; v[1][1] = y1;
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v[2][0] = x2; v[2][1] = y2;
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v[3][0] = x1; v[3][1] = y2;
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for (i = 0; i < 4; i++) {
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c[i][0] = r;
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c[i][1] = g;
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c[i][2] = b;
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c[i][3] = 1.0;
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}
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glVertexPointer(2, GL_FLOAT, 0, v);
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glColorPointer(4, GL_FLOAT, 0, v);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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}
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static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
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{
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printf("Redraw event\n");
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GLfloat r, g, b;
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#ifdef FRONTBUFFER
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glDrawBuffer( GL_FRONT );
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#else
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glDrawBuffer( GL_BACK );
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#endif
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printf("Redraw event\n");
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glClearColor( rand()/(float)RAND_MAX,
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rand()/(float)RAND_MAX,
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@ -39,13 +58,14 @@ static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
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glClear( GL_COLOR_BUFFER_BIT );
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glColor3f( rand()/(float)RAND_MAX,
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rand()/(float)RAND_MAX,
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rand()/(float)RAND_MAX );
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r = rand()/(float)RAND_MAX;
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g = rand()/(float)RAND_MAX;
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b = rand()/(float)RAND_MAX;
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glPushMatrix();
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glRotatef(rot, 0, 0, 1);
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glScalef(.5, .5, .5);
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_subset_Rectf( -1, -1, 1, 1 );
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_subset_Rectf( -1, -1, 1, 1, r, g, b );
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glPopMatrix();
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#ifdef FRONTBUFFER
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@ -102,7 +122,7 @@ main(int argc, char *argv[])
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/*
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EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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*/
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EGLDisplay d = eglGetDisplay("!EGL_i915");
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EGLDisplay d = eglGetDisplay((EGLNativeDisplayType) "!EGL_i915");
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assert(d);
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if (!eglInitialize(d, &maj, &min)) {
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@ -161,7 +181,6 @@ main(int argc, char *argv[])
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}
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glViewport(0, 0, 1024, 768);
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glDrawBuffer( GL_FRONT );
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glClearColor( 0,
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1.0,
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