fixed segfault problem when using MESA_GLX_FX

This commit is contained in:
Brian Paul 2000-08-13 03:44:08 +00:00
parent 7aac6d6b8e
commit 094e2f1a67

View file

@ -1,4 +1,4 @@
/* $Id: xfonts.c,v 1.6 2000/04/19 01:44:02 brianp Exp $ */
/* $Id: xfonts.c,v 1.7 2000/08/13 03:44:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -231,26 +231,23 @@ void Fake_glXUseXFont( Font font, int first, int count, int listbase )
XGCValues values;
unsigned long valuemask;
XFontStruct *fs;
GLint swapbytes, lsbfirst, rowlength;
GLint skiprows, skippixels, alignment;
unsigned int max_width, max_height, max_bm_width, max_bm_height;
GLubyte *bm;
int i;
CC = XMesaGetCurrentContext();
dpy = CC->display;
win = CC->xm_buffer->frontbuffer;
dpy = glXGetCurrentDisplay();
if (!dpy)
return; /* I guess glXMakeCurrent wasn't called */
win = RootWindow(dpy, DefaultScreen(dpy));
fs = XQueryFont (dpy, font);
if (!fs)
{
if (!fs) {
gl_error (CC->gl_ctx, GL_INVALID_VALUE,
"Couldn't get font structure information");
return;
}
}
/* Allocate a bitmap that can fit all characters. */
max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
@ -265,7 +262,7 @@ void Fake_glXUseXFont( Font font, int first, int count, int listbase )
gl_error (CC->gl_ctx, GL_OUT_OF_MEMORY,
"Couldn't allocate bitmap in glXUseXFont()");
return;
}
}
#if 0
/* get the page info */