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fixed segfault problem when using MESA_GLX_FX
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parent
7aac6d6b8e
commit
094e2f1a67
1 changed files with 8 additions and 11 deletions
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@ -1,4 +1,4 @@
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/* $Id: xfonts.c,v 1.6 2000/04/19 01:44:02 brianp Exp $ */
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/* $Id: xfonts.c,v 1.7 2000/08/13 03:44:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -231,26 +231,23 @@ void Fake_glXUseXFont( Font font, int first, int count, int listbase )
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XGCValues values;
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unsigned long valuemask;
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XFontStruct *fs;
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GLint swapbytes, lsbfirst, rowlength;
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GLint skiprows, skippixels, alignment;
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unsigned int max_width, max_height, max_bm_width, max_bm_height;
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GLubyte *bm;
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int i;
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CC = XMesaGetCurrentContext();
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dpy = CC->display;
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win = CC->xm_buffer->frontbuffer;
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dpy = glXGetCurrentDisplay();
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if (!dpy)
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return; /* I guess glXMakeCurrent wasn't called */
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win = RootWindow(dpy, DefaultScreen(dpy));
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fs = XQueryFont (dpy, font);
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if (!fs)
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{
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if (!fs) {
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gl_error (CC->gl_ctx, GL_INVALID_VALUE,
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"Couldn't get font structure information");
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return;
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}
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}
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/* Allocate a bitmap that can fit all characters. */
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max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
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@ -265,7 +262,7 @@ void Fake_glXUseXFont( Font font, int first, int count, int listbase )
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gl_error (CC->gl_ctx, GL_OUT_OF_MEMORY,
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"Couldn't allocate bitmap in glXUseXFont()");
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return;
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}
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}
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#if 0
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/* get the page info */
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