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virgl: rename msaa_sample_positions -> sample_locations
This matches what this field is called in virglrenderer's copy of this. This reduces the diff between the two different versions of virgl_hw.h, and should make it easier to upgrade the file in the future. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Acked-by: Dave Airlie <airlied@redhat.com>
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parent
9507e03699
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0914e1464e
2 changed files with 5 additions and 5 deletions
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@ -1100,13 +1100,13 @@ static void virgl_get_sample_position(struct pipe_context *ctx,
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out_value[0] = out_value[1] = 0.5f;
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return;
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} else if (sample_count == 2) {
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bits = vs->caps.caps.v2.msaa_sample_positions[0] >> (8 * index);
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bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
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} else if (sample_count <= 4) {
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bits = vs->caps.caps.v2.msaa_sample_positions[1] >> (8 * index);
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bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
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} else if (sample_count <= 8) {
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bits = vs->caps.caps.v2.msaa_sample_positions[2 + (index >> 2)] >> (8 * (index & 3));
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bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
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} else if (sample_count <= 16) {
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bits = vs->caps.caps.v2.msaa_sample_positions[4 + (index >> 2)] >> (8 * (index & 3));
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bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
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}
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out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
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out_value[1] = (bits & 0xf) / 16.0f;
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@ -309,7 +309,7 @@ struct virgl_caps_v2 {
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uint32_t uniform_buffer_offset_alignment;
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uint32_t shader_buffer_offset_alignment;
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uint32_t capability_bits;
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uint32_t msaa_sample_positions[8];
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uint32_t sample_locations[8];
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uint32_t max_vertex_attrib_stride;
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uint32_t max_shader_buffer_frag_compute;
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uint32_t max_shader_buffer_other_stages;
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