virgl: rename msaa_sample_positions -> sample_locations

This matches what this field is called in virglrenderer's copy of
this.

This reduces the diff between the two different versions of
virgl_hw.h, and should make it easier to upgrade the file in
the future.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Erik Faye-Lund 2018-07-12 12:40:09 +02:00
parent 9507e03699
commit 0914e1464e
2 changed files with 5 additions and 5 deletions

View file

@ -1100,13 +1100,13 @@ static void virgl_get_sample_position(struct pipe_context *ctx,
out_value[0] = out_value[1] = 0.5f;
return;
} else if (sample_count == 2) {
bits = vs->caps.caps.v2.msaa_sample_positions[0] >> (8 * index);
bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
} else if (sample_count <= 4) {
bits = vs->caps.caps.v2.msaa_sample_positions[1] >> (8 * index);
bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
} else if (sample_count <= 8) {
bits = vs->caps.caps.v2.msaa_sample_positions[2 + (index >> 2)] >> (8 * (index & 3));
bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
} else if (sample_count <= 16) {
bits = vs->caps.caps.v2.msaa_sample_positions[4 + (index >> 2)] >> (8 * (index & 3));
bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
}
out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
out_value[1] = (bits & 0xf) / 16.0f;

View file

@ -309,7 +309,7 @@ struct virgl_caps_v2 {
uint32_t uniform_buffer_offset_alignment;
uint32_t shader_buffer_offset_alignment;
uint32_t capability_bits;
uint32_t msaa_sample_positions[8];
uint32_t sample_locations[8];
uint32_t max_vertex_attrib_stride;
uint32_t max_shader_buffer_frag_compute;
uint32_t max_shader_buffer_other_stages;