virgl: Don't try handling server fences when they are not supported

vtest doesn't implement the according API and would segfault:

Program received signal SIGSEGV, Segmentation fault.
  #0  0x0000000000000000 in ?? ()
  #1  in virgl_fence_server_sync  at
       src/gallium/drivers/virgl/virgl_context.c:1049
  #2  in st_server_wait_sync  at
       src/mesa/state_tracker/st_cb_syncobj.c:155

so just don't do the call when the function pointers are not set.

Fixes dEQP:
  dEQP-GLES3.functional.fence_sync.wait_sync_smalldraw
  dEQP-GLES3.functional.fence_sync.wait_sync_largedraw

Fixes: d1a1c21e76
  virgl: native fence fd support

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
This commit is contained in:
Gert Wollny 2018-11-27 20:50:44 +01:00 committed by Gert Wollny
parent 073fdd7382
commit 091295d7cb

View file

@ -1037,7 +1037,8 @@ static void virgl_create_fence_fd(struct pipe_context *ctx,
assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
struct virgl_screen *rs = virgl_screen(ctx->screen);
*fence = rs->vws->cs_create_fence(rs->vws, fd);
if (rs->vws->cs_create_fence)
*fence = rs->vws->cs_create_fence(rs->vws, fd);
}
static void virgl_fence_server_sync(struct pipe_context *ctx,
@ -1046,7 +1047,8 @@ static void virgl_fence_server_sync(struct pipe_context *ctx,
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *rs = virgl_screen(ctx->screen);
rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
if (rs->vws->fence_server_sync)
rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
}
static void virgl_set_shader_images(struct pipe_context *ctx,