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swr: [rasterizer jitter] Fix logic bug for alpha-to-coverage.
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parent
0767e820fd
commit
090be2e434
1 changed files with 11 additions and 2 deletions
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@ -576,9 +576,12 @@ struct BlendJit : public Builder
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src1[i] = LOAD(pSrc1, { i });
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}
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Value* currentMask = VIMMED1(-1);
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if(state.desc.alphaToCoverageEnable)
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if (state.desc.alphaToCoverageEnable)
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{
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currentMask = FP_TO_SI(FMUL(src[3], VBROADCAST(C((float)state.desc.numSamples))), mSimdInt32Ty);
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Value* pClampedSrc = FCLAMP(src[3], 0.0f, 1.0f);
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uint32_t bits = (1 << state.desc.numSamples) - 1;
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currentMask = FMUL(pClampedSrc, VBROADCAST(C((float)bits)));
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currentMask = FP_TO_SI(FADD(currentMask, VIMMED1(0.5f)), mSimdInt32Ty);
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}
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// alpha test
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@ -702,6 +705,12 @@ struct BlendJit : public Builder
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currentMask = AND(sampleMask, currentMask);
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}
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if (state.desc.alphaToCoverageEnable)
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{
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Value* sampleMasked = SHL(C(1), sampleNum);
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currentMask = AND(currentMask, VBROADCAST(sampleMasked));
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}
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if(state.desc.sampleMaskEnable || state.desc.alphaToCoverageEnable ||
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state.desc.oMaskEnable)
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{
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