zink: flag vertex element state for rebind after vstate draws

vstate draws bind their own elements unrelated to the bound
gallium elements, so any draw occurring after a vstate draw must
rebind to ensure the correct ones are bound

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13570

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37274>
(cherry picked from commit 5fefb9e795)
This commit is contained in:
Mike Blumenkrantz 2025-09-10 09:00:24 -04:00 committed by Eric Engestrom
parent 693b12113d
commit 09043aba63
2 changed files with 3 additions and 1 deletions

View file

@ -6344,7 +6344,7 @@
"description": "zink: flag vertex element state for rebind after vstate draws",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -1018,6 +1018,8 @@ zink_draw_vertex_state(struct pipe_context *pctx,
zink_draw<HAS_MULTIDRAW, DYNAMIC_STATE, BATCH_CHANGED, true>(pctx, &dinfo, 0, NULL, draws, num_draws, vstate, partial_velem_mask);
/* ensure ctx->vertex_buffers gets rebound on next non-vstate draw */
ctx->vertex_buffers_dirty = true;
/* ensure ctx->element_state gets rebound on next non-vstate draw */
ctx->vertex_state_changed = true;
if (info.take_vertex_state_ownership)
pipe_vertex_state_reference(&vstate, NULL);