mesa: fix GetTexImage for 1D array depth textures

While running piglit in virgl, I hit an assert in intel driver.

"qemu-system-x86_64: intel_tex.c:219: intel_map_texture_image: Assertion `tex_image->TexObject->Target != 0x8C18 || h == 1' failed."

Thanks to Eric and Ken for pointing me in the right direction,

Fix the get_tex_depth to do the same fixup as get_tex_rgba does
for 1D array textures.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8df3c02cdc)
This commit is contained in:
Dave Airlie 2014-10-01 09:22:13 +10:00 committed by Emil Velikov
parent fa98c74692
commit 08f7e3591d

View file

@ -78,8 +78,8 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint height = texImage->Height;
GLint depth = texImage->Depth;
GLint img, row;
GLfloat *depthRow = malloc(width * sizeof(GLfloat));
@ -88,6 +88,11 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
return;
}
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
depth = height;
height = 1;
}
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint srcRowStride;