mesa/es3.1: Allow Multisampled FrameBufferTextures

GLES 3.1 must be allowed to use multisampled framebuffer textures.

Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Marta Lofstedt 2015-08-10 13:48:11 +03:00 committed by Tapani Pälli
parent b6d014f0ba
commit 08f2dfe343

View file

@ -2944,8 +2944,9 @@ check_textarget(struct gl_context *ctx, int dims, GLenum target,
break;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
err = _mesa_is_gles(ctx)
|| !ctx->Extensions.ARB_texture_multisample;
err = (_mesa_is_gles(ctx) ||
!ctx->Extensions.ARB_texture_multisample) &&
!_mesa_is_gles31(ctx);
break;
default:
err = true;