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update CurrentStack in glActiveTexture if needed (bug 669080)
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1 changed files with 7 additions and 1 deletions
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@ -1,4 +1,4 @@
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/* $Id: texstate.c,v 1.90 2002/12/30 19:24:05 alanh Exp $ */
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/* $Id: texstate.c,v 1.91 2003/01/16 15:22:13 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@ -2434,7 +2434,13 @@ _mesa_ActiveTextureARB( GLenum target )
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}
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}
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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ctx->Texture.CurrentUnit = texUnit;
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ctx->Texture.CurrentUnit = texUnit;
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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/* update current stack pointer */
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ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
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}
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if (ctx->Driver.ActiveTexture) {
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if (ctx->Driver.ActiveTexture) {
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(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
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(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
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}
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}
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