update CurrentStack in glActiveTexture if needed (bug 669080)

This commit is contained in:
Brian Paul 2003-01-16 15:22:13 +00:00
parent ed96f46637
commit 08e1ef79cc

View file

@ -1,4 +1,4 @@
/* $Id: texstate.c,v 1.90 2002/12/30 19:24:05 alanh Exp $ */
/* $Id: texstate.c,v 1.91 2003/01/16 15:22:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -2434,7 +2434,13 @@ _mesa_ActiveTextureARB( GLenum target )
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */
ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
}
if (ctx->Driver.ActiveTexture) {
(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
}