add missing glNormal, glVertex calls (Michal Wozniak)

This commit is contained in:
Brian Paul 2003-09-02 15:10:32 +00:00
parent 77e85f133c
commit 08dbe5664d

View file

@ -1,4 +1,3 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
@ -209,10 +208,13 @@ static void do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
CROSS_PROD(normal, du, dv);
NORMALIZE_3FV(normal);
glNormal3fv( normal );
glVertex4fv( vertex );
}
else {
_math_horner_bezier_surf(map->Points, vertex, uu, vv, 4,
map->Uorder, map->Vorder);
glVertex4fv( vertex );
}
}
else if (ctx->Eval.Map2Vertex3) {