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reindent, doxygen-style comments
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.2
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*
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* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
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*
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@ -22,7 +22,7 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#if !defined SLANG_EXECUTE_H
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#ifndef SLANG_EXECUTE_H
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#define SLANG_EXECUTE_H
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#include "slang_assemble.h"
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@ -31,55 +31,75 @@
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extern "C" {
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#endif
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/**
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* A memory location
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*/
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typedef union slang_machine_slot_
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{
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GLfloat _float;
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GLuint _addr;
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GLfloat _float;
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GLuint _addr;
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} slang_machine_slot;
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#define SLANG_MACHINE_GLOBAL_SIZE 3072
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#define SLANG_MACHINE_STACK_SIZE 1024
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#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
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#if defined(USE_X86_ASM) || defined(SLANG_X86)
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/**
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* Extra machine state for x86 execution.
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*/
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typedef struct
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{
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GLvoid (* compiled_func) (struct slang_machine_ *);
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GLuint esp_restore;
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GLshort fpucntl_rnd_neg;
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GLshort fpucntl_restore;
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GLvoid(*compiled_func) (struct slang_machine_ *);
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GLuint esp_restore;
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GLshort fpucntl_rnd_neg;
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GLshort fpucntl_restore;
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} slang_machine_x86;
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#endif
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/**
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* Runtime shader machine state.
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*/
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typedef struct slang_machine_
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{
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GLuint ip; /* instruction pointer, for flow control */
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GLuint sp; /* stack pointer, for stack access */
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GLuint bp; /* base pointer, for local variable access */
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GLuint kill; /* discard the fragment */
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GLuint exit; /* terminate the shader */
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slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
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struct slang_info_log_ *infolog; /* printMESA() support */
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GLuint ip; /**< instruction pointer, for flow control */
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GLuint sp; /**< stack pointer, for stack access */
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GLuint bp; /**< base pointer, for local variable access */
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GLboolean kill; /**< discard the fragment? */
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GLboolean exit; /**< terminate the shader */
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/** Machine memory */
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slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
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struct slang_info_log_ *infolog; /**< printMESA() support */
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#if defined(USE_X86_ASM) || defined(SLANG_X86)
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slang_machine_x86 x86;
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slang_machine_x86 x86;
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#endif
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} slang_machine;
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GLvoid slang_machine_ctr (slang_machine *);
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GLvoid slang_machine_dtr (slang_machine *);
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void slang_machine_init (slang_machine *);
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extern GLvoid
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slang_machine_ctr(slang_machine *);
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extern GLvoid
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slang_machine_dtr(slang_machine *);
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extern void
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slang_machine_init(slang_machine *);
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extern GLboolean
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_slang_execute2(const slang_assembly_file *, slang_machine *);
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GLboolean
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_slang_execute2 (const slang_assembly_file *, slang_machine *);
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#if defined(USE_X86_ASM) || defined(SLANG_X86)
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GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint);
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extern GLboolean
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_slang_x86_codegen(slang_machine *, slang_assembly_file *, GLuint);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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