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radv: copy indirect lowering settings from radeonsi
It looks the original indirect mask was probably copied from ANV. Sascha Willems demo results: tessellation ~4000 -> ~4200 fps V2: continue lowering local indirects due to llvm deficiencies. Tested-by: Alex Smith <asmith@feralinteractive.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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1 changed files with 26 additions and 1 deletions
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@ -245,8 +245,33 @@ radv_shader_compile_to_nir(struct radv_device *device,
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nir_shader_gather_info(nir, entry_point->impl);
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/* While it would be nice not to have this flag, we are constrained
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* by the reality that LLVM 5.0 doesn't have working VGPR indexing
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* on GFX9.
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*/
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bool llvm_has_working_vgpr_indexing =
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device->physical_device->rad_info.chip_class <= VI;
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/* TODO: Indirect indexing of GS inputs is unimplemented.
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*
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* TCS and TES load inputs directly from LDS or offchip memory, so
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* indirect indexing is trivial.
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*/
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nir_variable_mode indirect_mask = 0;
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indirect_mask |= nir_var_shader_in;
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if (nir->stage == MESA_SHADER_GEOMETRY ||
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(nir->stage != MESA_SHADER_TESS_CTRL &&
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nir->stage != MESA_SHADER_TESS_EVAL &&
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!llvm_has_working_vgpr_indexing)) {
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indirect_mask |= nir_var_shader_in;
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}
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/* TODO: We shouldn't need to do this, however LLVM isn't currently
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* smart enough to handle indirects without causing excess spilling
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* causing the gpu to hang.
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*
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* See the following thread for more details of the problem:
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* https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
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*/
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indirect_mask |= nir_var_local;
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nir_lower_indirect_derefs(nir, indirect_mask);
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