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hk: hide vertexPipelineStoresAndAtomics
This feature causes piles of vertex shader timeouts in the CTS which makes CTS testing extremely unreliable on my min-spec M1. Since we only really have it as a tickbox for Proton, hide it except for Proton - at least for now. This eliminates our known flakes. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Mary Guillemard <mary@mary.zone> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39111>
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6 changed files with 17 additions and 27 deletions
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@ -1,25 +0,0 @@
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dEQP-VK.spirv_assembly.type.vec4.i64.div_geom
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dEQP-VK.spirv_assembly.type.vec4.u64.div_geom
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dEQP-VK.spirv_assembly.type.vec4.i8.clamp_geom
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dEQP-VK.spirv_assembly.type.vec4.u64.mod_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfordgreaterthan_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfordgreaterthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfordlessthan_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfordlessthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfunordgreaterthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfunordlessthan_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfunordnotequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opisnan_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfordequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfordgreaterthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfordlessthan_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfordlessthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfordnotequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfunordgreaterthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfunordlessthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opisinf_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfordequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical.opfunordlessthanequal_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opfunordgreaterthan_vector_geom
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dEQP-VK.spirv_assembly.instruction.graphics.float16.logical_nan.opisnan_vector_geom
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@ -97,6 +97,7 @@ static const driOptionDescription hk_dri_options[] = {
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DRI_CONF_HK_DISABLE_BORDER_EMULATION(false)
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DRI_CONF_HK_FAKE_MINMAX(false)
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DRI_CONF_HK_IMAGE_VIEW_MIN_LOD(false)
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DRI_CONF_HK_ENABLE_VERTEX_PIPELINE_STORES_ATOMICS(false)
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DRI_CONF_SECTION_END
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};
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/* clang-format on */
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@ -122,6 +123,9 @@ hk_init_dri_options(struct hk_instance *instance)
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instance->image_view_min_lod =
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driQueryOptionb(&instance->dri_options, "hk_image_view_min_lod");
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instance->vertex_stores = driQueryOptionb(
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&instance->dri_options, "hk_enable_vertex_pipeline_stores_atomics");
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}
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VKAPI_ATTR VkResult VKAPI_CALL
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@ -8,7 +8,6 @@
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#pragma once
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#include "util/xmlconfig.h"
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#include "hk_private.h"
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#include "vk_instance.h"
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struct hk_instance {
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@ -23,6 +22,7 @@ struct hk_instance {
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bool no_border;
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bool fake_minmax;
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bool image_view_min_lod;
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bool vertex_stores;
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};
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VK_DEFINE_HANDLE_CASTS(hk_instance, vk.base, VkInstance,
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@ -253,7 +253,7 @@ hk_get_device_features(
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.textureCompressionASTC_LDR = true,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = true,
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.vertexPipelineStoresAndAtomics = true,
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.vertexPipelineStoresAndAtomics = instance->vertex_stores,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = true,
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.shaderImageGatherExtended = true,
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@ -1434,6 +1434,13 @@ TODO: document the other workarounds.
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I'm tired.
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-->
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<option name="hk_disable_border_emulation" value="true" />
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<!--
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Needed for FL11_1. While nominally conformant, CTS hits piles
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of timeouts (== flakes & fails & other fun times), especially on
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min-spec M1. Therefore the feature is hidden. I don't expect native
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apps to use this.
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-->
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<option name="hk_enable_vertex_pipeline_stores_atomics" value="true" />
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</engine>
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<engine engine_name_match="vkd3d">
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@ -673,6 +673,10 @@
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DRI_CONF_OPT_B(hk_image_view_min_lod, def, \
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"Emulate VK_EXT_image_view_min_lod (conformant but slower)")
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#define DRI_CONF_HK_ENABLE_VERTEX_PIPELINE_STORES_ATOMICS(def) \
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DRI_CONF_OPT_B(hk_enable_vertex_pipeline_stores_atomics, def, \
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"Enable vertexPipelineStoresAndAtomics")
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/**
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* \brief venus specific configuration options
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*/
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