main: Major refactor of get_texture_for_framebuffer.

This splits off the (still) rather large chunk that is
get_texture_for_framebuffer into lots of smaller functions specialized to
service the wide variety of unique needs of *FramebufferTexture* entry points.
The result is much cleaner because, rather than having a pile of branches and
confusing conditions (like the boolean layered), the uniqueness is baked into
the entry points. The entry points know whether or not they are layered or use
a textarget.

[Fredrik: - Mention the value of <textarget> in the error message.
          - Rename check_zoffset to check_layer, and zoffset to layer.
            The zoffset parameter was renamed to layer in
            ARB_framebuffer_object.
          - Make layered a GLboolean since the value is visible to the API.
          - Remove EXT suffixes in refactored code.
          - Whitespace fixes.]

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Laura Ekstrand 2015-03-02 16:48:59 -08:00 committed by Fredrik Höglund
parent d78c831a14
commit 085c67dc77
3 changed files with 270 additions and 230 deletions

View file

@ -247,7 +247,7 @@
<param name="textarget" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="zoffset" type="GLint"/>
<param name="layer" type="GLint"/>
<glx rop="4323"/>
</function>

View file

@ -465,7 +465,7 @@ set_texture_attachment(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset,
GLenum texTarget, GLuint level, GLuint layer,
GLboolean layered)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
@ -489,7 +489,7 @@ set_texture_attachment(struct gl_context *ctx,
/* always update these fields */
att->TextureLevel = level;
att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
att->Zoffset = zoffset;
att->Zoffset = layer;
att->Layered = layered;
att->Complete = GL_FALSE;
@ -2563,14 +2563,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
/**
* Common code called by gl*FramebufferTexture*() to retrieve the correct
* texture object pointer and check for associated errors.
*
* \param textarget is the textarget that was passed to the
* glFramebufferTexture...() function, or 0 if the corresponding function
* doesn't have a textarget parameter.
*
* \param layered is true if this function was called from
* gl*FramebufferTexture(), false otherwise.
* texture object pointer.
*
* \param texObj where the pointer to the texture object is returned. Note
* that a successful call may return texObj = NULL.
@ -2578,20 +2571,12 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
* \return true if no errors, false if errors
*/
static bool
get_texture_for_framebuffer(struct gl_context *ctx,
GLuint texture, GLenum textarget,
GLint level, GLuint zoffset, GLboolean *layered,
const char *caller,
get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
bool layered, const char *caller,
struct gl_texture_object **texObj)
{
GLenum maxLevelsTarget;
GLboolean err = GL_TRUE;
*texObj = NULL; /* This will get returned if texture = 0. */
/* The textarget, level, and zoffset parameters are only validated if
* texture is non-zero.
*/
if (!texture)
return true;
@ -2602,31 +2587,45 @@ get_texture_for_framebuffer(struct gl_context *ctx,
* The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
* Managing Framebuffer Objects specifies a different error
* depending upon the calling function (PDF pages 325-328).
* *FramebufferTexture (where *layered = GL_TRUE) throws invalid
* *FramebufferTexture (where layered = GL_TRUE) throws invalid
* value, while the other commands throw invalid operation (where
* *layered = GL_FALSE).
* layered = GL_FALSE).
*/
const GLenum error = *layered ? GL_INVALID_VALUE :
const GLenum error = layered ? GL_INVALID_VALUE :
GL_INVALID_OPERATION;
_mesa_error(ctx, error,
"%s(non-existent texture %u)", caller, texture);
return false;
}
if (textarget == 0) {
if (*layered) {
/* We're being called by gl*FramebufferTexture() and textarget
* is not used.
*/
switch ((*texObj)->Target) {
return true;
}
/**
* Common code called by gl*FramebufferTexture() to verify the texture target
* and decide whether or not the attachment should truly be considered
* layered.
*
* \param layered true if attachment should be considered layered, false if
* not
*
* \return true if no errors, false if errors
*/
static bool
check_layered_texture_target(struct gl_context *ctx, GLenum target,
const char *caller, GLboolean *layered)
{
*layered = GL_TRUE;
switch (target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
err = false;
break;
return true;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
@ -2635,74 +2634,187 @@ get_texture_for_framebuffer(struct gl_context *ctx,
* glFramebufferTexture(), but since they aren't layered, it
* is equivalent to calling glFramebufferTexture{1D,2D}().
*/
err = false;
*layered = false;
textarget = (*texObj)->Target;
break;
default:
err = true;
break;
*layered = GL_FALSE;
return true;
}
} else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid texture target %s)", caller,
_mesa_lookup_enum_by_nr(target));
return false;
}
/**
* Common code called by gl*FramebufferTextureLayer() to verify the texture
* target.
*
* \return true if no errors, false if errors
*/
static bool
check_texture_target(struct gl_context *ctx, GLenum target,
const char *caller)
{
/* We're being called by glFramebufferTextureLayer() and
* textarget is not used. The only legal texture types for
* that function are 3D and 1D/2D arrays textures.
*/
err = ((*texObj)->Target != GL_TEXTURE_3D) &&
((*texObj)->Target != GL_TEXTURE_1D_ARRAY) &&
((*texObj)->Target != GL_TEXTURE_2D_ARRAY) &&
((*texObj)->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
((*texObj)->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
switch (target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return true;
}
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid texture target %s)", caller,
_mesa_lookup_enum_by_nr(target));
return false;
}
/**
* Common code called by glFramebufferTexture*D() to verify the texture
* target.
*
* \return true if no errors, false if errors
*/
static bool
check_textarget(struct gl_context *ctx, int dims, GLenum target,
GLenum textarget, const char *caller)
{
bool err = false;
switch (dims) {
case 1:
switch (textarget) {
case GL_TEXTURE_1D:
break;
case GL_TEXTURE_1D_ARRAY:
err = !ctx->Extensions.EXT_texture_array;
break;
default:
err = true;
}
}
else {
/* Make sure textarget is consistent with the texture's type */
err = ((*texObj)->Target == GL_TEXTURE_CUBE_MAP)
? !_mesa_is_cube_face(textarget)
: ((*texObj)->Target != textarget);
break;
case 2:
switch (textarget) {
case GL_TEXTURE_2D:
break;
case GL_TEXTURE_RECTANGLE:
err = _mesa_is_gles(ctx)
|| !ctx->Extensions.NV_texture_rectangle;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
err = !ctx->Extensions.ARB_texture_cube_map;
break;
case GL_TEXTURE_2D_ARRAY:
err = (_mesa_is_gles(ctx) && ctx->Version < 30)
|| !ctx->Extensions.EXT_texture_array;
break;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
err = _mesa_is_gles(ctx)
|| !ctx->Extensions.ARB_texture_multisample;
break;
default:
err = true;
}
break;
case 3:
if (textarget != GL_TEXTURE_3D)
err = true;
break;
default:
err = true;
}
if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid or mismatched texture target)", caller);
"%s(invalid textarget %s)",
caller, _mesa_lookup_enum_by_nr(textarget));
return false;
}
/* Make sure textarget is consistent with the texture's type */
err = (target == GL_TEXTURE_CUBE_MAP) ?
!_mesa_is_cube_face(textarget): (target != textarget);
if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(mismatched texture target)", caller);
return false;
}
return true;
}
/**
* Common code called by gl*FramebufferTextureLayer() and
* glFramebufferTexture3D() to validate the layer.
*
* \return true if no errors, false if errors
*/
static bool
check_layer(struct gl_context *ctx, GLenum target, GLint layer,
const char *caller)
{
/* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
* spec says:
*
* "An INVALID_VALUE error is generated if texture is non-zero
* and layer is negative."
*/
if (zoffset < 0) {
if (layer < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(layer %u < 0)", caller, zoffset);
"%s(layer %u < 0)", caller, layer);
return false;
}
if ((*texObj)->Target == GL_TEXTURE_3D) {
if (target == GL_TEXTURE_3D) {
const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (zoffset >= maxSize) {
if (layer >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(invalid zoffset %u)", caller, zoffset);
"%s(invalid layer %u)", caller, layer);
return false;
}
}
else if (((*texObj)->Target == GL_TEXTURE_1D_ARRAY) ||
((*texObj)->Target == GL_TEXTURE_2D_ARRAY) ||
((*texObj)->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
((*texObj)->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
else if ((target == GL_TEXTURE_1D_ARRAY) ||
(target == GL_TEXTURE_2D_ARRAY) ||
(target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
(target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
if (layer >= ctx->Const.MaxArrayTextureLayers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
caller, zoffset);
caller, layer);
return false;
}
}
maxLevelsTarget = textarget ? textarget : (*texObj)->Target;
return true;
}
/**
* Common code called by all gl*FramebufferTexture*() entry points to verify
* the level.
*
* \return true if no errors, false if errors
*/
static bool
check_level(struct gl_context *ctx, GLenum target, GLint level,
const char *caller)
{
if ((level < 0) ||
(level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
(level >= _mesa_max_texture_levels(ctx, target))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(invalid level %d)", caller, level);
return false;
@ -2716,7 +2828,7 @@ void
_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment,
struct gl_texture_object *texObj, GLenum textarget,
GLint level, GLuint zoffset, GLboolean layered,
GLint level, GLuint layer, GLboolean layered,
const char *caller)
{
struct gl_renderbuffer_attachment *att;
@ -2745,7 +2857,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
_mesa_tex_target_to_face(textarget) ==
fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
/* The texture object is already attached to the stencil attachment
* point. Don't create a new renderbuffer; just reuse the stencil
* attachment's. This is required to prevent a GL error in
@ -2758,13 +2870,13 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
_mesa_tex_target_to_face(textarget) ==
fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
/* As above, but with depth and stencil transposed. */
reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
BUFFER_DEPTH);
} else {
set_texture_attachment(ctx, fb, att, texObj, textarget,
level, zoffset, layered);
level, layer, layered);
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/* Above we created a new renderbuffer and attached it to the
@ -2801,56 +2913,50 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
}
void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
static void
framebuffer_texture_with_dims(int dims, GLenum target,
GLenum attachment, GLenum textarget,
GLuint texture, GLint level, GLint layer,
const char *caller)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
if (texture != 0) {
GLboolean error;
switch (textarget) {
case GL_TEXTURE_1D:
error = GL_FALSE;
break;
case GL_TEXTURE_1D_ARRAY:
error = !ctx->Extensions.EXT_texture_array;
break;
default:
error = GL_TRUE;
}
if (error) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture1D(invalid textarget %s)",
_mesa_lookup_enum_by_nr(textarget));
return;
}
}
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1D(invalid target %s)",
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
&layered, "glFramebufferTexture1D",
&texObj)) {
/* Error already recorded */
if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
return;
if (texObj) {
if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
return;
if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
return;
}
if (!check_level(ctx, textarget, level, caller))
return;
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
0, layered, "glFramebufferTexture1D");
layer, GL_FALSE, caller);
}
void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
level, 0, "glFramebufferTexture1D");
}
@ -2858,109 +2964,18 @@ void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
if (texture != 0) {
GLboolean error;
switch (textarget) {
case GL_TEXTURE_2D:
error = GL_FALSE;
break;
case GL_TEXTURE_RECTANGLE:
error = _mesa_is_gles(ctx)
|| !ctx->Extensions.NV_texture_rectangle;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
error = !ctx->Extensions.ARB_texture_cube_map;
break;
case GL_TEXTURE_2D_ARRAY:
error = (_mesa_is_gles(ctx) && ctx->Version < 30)
|| !ctx->Extensions.EXT_texture_array;
break;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
error = _mesa_is_gles(ctx)
|| !ctx->Extensions.ARB_texture_multisample;
break;
default:
error = GL_TRUE;
}
if (error) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture2D(invalid textarget %s)",
_mesa_lookup_enum_by_nr(textarget));
return;
}
}
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture2D(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
&layered, "glFramebufferTexture2D",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
0, layered, "glFramebufferTexture2D");
framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
level, 0, "glFramebufferTexture2D");
}
void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
GLint level, GLint layer)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture3D(invalid textarget %s)",
_mesa_lookup_enum_by_nr(textarget));
return;
}
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture3D(invalid target %s)",
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, textarget, level, zoffset,
&layered, "glFramebufferTexture3D",
&texObj)) {
/* Error already recorded */
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
zoffset, layered, "glFramebufferTexture3D");
framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
level, layer, "glFramebufferTexture3D");
}
@ -2971,7 +2986,8 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
const char *func = "glFramebufferTextureLayer";
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
@ -2983,15 +2999,22 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
&layered, "glFramebufferTextureLayer",
&texObj)) {
/* Error already recorded */
if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
return;
if (texObj) {
if (!check_texture_target(ctx, texObj->Target, func))
return;
if (!check_layer(ctx, texObj->Target, layer, func))
return;
if (!check_level(ctx, texObj->Target, level, func))
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
layer, layered, "glFramebufferTextureLayer");
layer, GL_FALSE, func);
}
@ -3002,26 +3025,31 @@ _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
const char *func = "glNamedFramebufferTextureLayer";
/* Get the framebuffer object */
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
"glNamedFramebufferTextureLayer");
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
if (!fb)
return;
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
&layered,
"glNamedFramebufferTextureLayer",
&texObj)) {
/* Error already recorded */
if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
return;
if (texObj) {
if (!check_texture_target(ctx, texObj->Target, func))
return;
if (!check_layer(ctx, texObj->Target, layer, func))
return;
if (!check_level(ctx, texObj->Target, level, func))
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
layer, layered,
"glNamedFramebufferTextureLayer");
layer, GL_FALSE, func);
}
@ -3032,7 +3060,9 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_TRUE;
GLboolean layered;
const char *func = "FramebufferTexture";
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@ -3050,15 +3080,19 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
}
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
&layered, "glFramebufferTexture",
&texObj)) {
/* Error already recorded */
if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
return;
if (texObj) {
if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
return;
if (!check_level(ctx, texObj->Target, level, func))
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
0, layered, "glFramebufferTexture");
0, layered, func);
}
@ -3069,7 +3103,9 @@ _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_TRUE;
GLboolean layered;
const char *func = "glNamedFramebufferTexture";
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@ -3078,21 +3114,25 @@ _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
}
/* Get the framebuffer object */
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
"glNamedFramebufferTexture");
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
if (!fb)
return;
/* Get the texture object */
if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
&layered, "glNamedFramebufferTexture",
&texObj)) {
/* Error already recorded */
if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
return;
if (texObj) {
if (!check_layered_texture_target(ctx, texObj->Target, func,
&layered))
return;
if (!check_level(ctx, texObj->Target, level, func))
return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
0, layered, "glNamedFramebufferTexture");
0, layered, func);
}

View file

@ -119,7 +119,7 @@ extern void
_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment,
struct gl_texture_object *texObj, GLenum textarget,
GLint level, GLuint zoffset, GLboolean layered,
GLint level, GLuint layer, GLboolean layered,
const char *caller);
@ -206,7 +206,7 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,