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synced 2026-01-09 12:40:23 +01:00
mesa: some C99 tidy ups
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
f9e6820652
commit
084fec0e77
1 changed files with 10 additions and 24 deletions
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@ -1214,9 +1214,7 @@ void
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_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
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struct gl_buffer_object *bufObj)
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{
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int i;
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for (i = 0; i < MAP_COUNT; i++) {
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for (int i = 0; i < MAP_COUNT; i++) {
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if (_mesa_bufferobj_mapped(bufObj, i)) {
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ctx->Driver.UnmapBuffer(ctx, bufObj, i);
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assert(bufObj->Mappings[i].Pointer == NULL);
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@ -1412,7 +1410,6 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint first;
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GLint i;
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struct gl_buffer_object *buf;
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const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
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@ -1440,7 +1437,7 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa)
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* DummyBufferObject. Otherwise, create a new buffer object and insert
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* it.
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*/
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for (i = 0; i < n; i++) {
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for (int i = 0; i < n; i++) {
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buffers[i] = first + i;
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if (dsa) {
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assert(ctx->Driver.NewBufferObject);
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@ -3310,9 +3307,8 @@ static void
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unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
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{
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struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
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GLint i;
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for (i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
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bufObj, -1, -1, GL_TRUE);
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}
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@ -3326,9 +3322,8 @@ unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
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GLsizei count)
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{
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struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
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GLint i;
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for (i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
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bufObj, -1, -1, GL_TRUE);
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}
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@ -3340,8 +3335,6 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
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const GLintptr *offsets, const GLsizeiptr *sizes,
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const char *caller)
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{
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GLint i;
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if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
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return;
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@ -3383,7 +3376,7 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
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_mesa_HashLockMutex(ctx->Shared->BufferObjects);
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for (i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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struct gl_uniform_buffer_binding *binding =
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&ctx->UniformBufferBindings[first + i];
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struct gl_buffer_object *bufObj;
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@ -3452,8 +3445,6 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
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const GLsizeiptr *sizes,
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const char *caller)
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{
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GLint i;
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if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
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return;
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@ -3495,7 +3486,7 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
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_mesa_HashLockMutex(ctx->Shared->BufferObjects);
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for (i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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struct gl_shader_storage_buffer_binding *binding =
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&ctx->ShaderStorageBufferBindings[first + i];
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struct gl_buffer_object *bufObj;
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@ -3613,9 +3604,8 @@ unbind_xfb_buffers(struct gl_context *ctx,
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GLuint first, GLsizei count)
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{
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struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
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GLint i;
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for (i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
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bufObj, 0, 0);
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}
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@ -3631,7 +3621,6 @@ bind_xfb_buffers(struct gl_context *ctx,
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{
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struct gl_transform_feedback_object *tfObj =
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ctx->TransformFeedback.CurrentObject;
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GLint i;
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if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
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return;
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@ -3674,7 +3663,7 @@ bind_xfb_buffers(struct gl_context *ctx,
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_mesa_HashLockMutex(ctx->Shared->BufferObjects);
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for (i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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const GLuint index = first + i;
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struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
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struct gl_buffer_object *bufObj;
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@ -3777,9 +3766,8 @@ static void
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unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
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{
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struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
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GLint i;
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for (i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
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bufObj, -1, -1);
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}
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@ -3794,8 +3782,6 @@ bind_atomic_buffers(struct gl_context *ctx,
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const GLsizeiptr *sizes,
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const char *caller)
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{
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GLint i;
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if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
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return;
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@ -3837,7 +3823,7 @@ bind_atomic_buffers(struct gl_context *ctx,
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_mesa_HashLockMutex(ctx->Shared->BufferObjects);
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for (i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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struct gl_atomic_buffer_binding *binding =
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&ctx->AtomicBufferBindings[first + i];
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struct gl_buffer_object *bufObj;
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