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ir_constant_visitor: Types of ir_binop_{equal,nequal} must match
The types must match exactly, so there is no reason to check the types here.
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1 changed files with 36 additions and 40 deletions
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@ -466,50 +466,46 @@ ir_constant_visitor::visit(ir_expression *ir)
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break;
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case ir_binop_equal:
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if (ir->operands[0]->type == ir->operands[1]->type) {
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type = glsl_type::bool_type;
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data.b[0] = true;
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
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break;
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case GLSL_TYPE_BOOL:
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data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
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break;
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default:
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assert(0);
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}
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type = glsl_type::bool_type;
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data.b[0] = true;
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
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break;
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case GLSL_TYPE_BOOL:
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data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_nequal:
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if (ir->operands[0]->type == ir->operands[1]->type) {
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type = glsl_type::bool_type;
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data.b[0] = false;
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
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break;
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case GLSL_TYPE_BOOL:
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data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
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break;
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default:
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assert(0);
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}
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type = glsl_type::bool_type;
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data.b[0] = false;
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
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break;
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case GLSL_TYPE_BOOL:
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data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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