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virgl: comment on a sync issue in transfers
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
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2 changed files with 20 additions and 0 deletions
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@ -53,6 +53,16 @@ static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
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vs->vws->transfer_get(vs->vws, vbuf->hw_res, box, trans->base.stride,
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trans->l_stride, trans->offset, level);
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/* XXX Consider
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*
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* glBufferSubData(GL_ARRAY_BUFFER, 0, 12, data1);
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* glDrawArrays(..);
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* glFlush();
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* glBufferSubData(GL_ARRAY_BUFFER, 0, 12, data2)
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*
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* readback and flush are both false in the second glBufferSubData call.
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* The draw call might end up seeing data2.
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*/
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if (readback || flush)
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vs->vws->resource_wait(vs->vws, vbuf->hw_res);
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@ -143,6 +143,16 @@ static void *texture_transfer_map_plain(struct pipe_context *ctx,
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vws->transfer_get(vws, vtex->hw_res, box, trans->base.stride,
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trans->l_stride, trans->offset, level);
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/* XXX Consider
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*
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* glTexImage2D(..., data1);
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* glDrawArrays();
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* glFlush();
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* glTexImage2D(..., data2);
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*
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* readback and flush are both false in the second glTexImage2D call. The
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* draw call might end up seeing data2.
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*/
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if (readback || flush)
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vws->resource_wait(vws, vtex->hw_res);
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