radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)

With merged ESGS shaders, the GS part of a wave may be empty, and the
hardware gets confused if any GS messages are sent from that wave. Since
S_SENDMSG is executed even when EXEC = 0, we have to wrap even
non-monolithic GS shaders in an if-block, so that the entire shader and
hence the S_SENDMSG instructions are skipped in empty waves.

This change is not required for TCS/HS, but applying it there as well
simplifies the logic a bit.

Fixes GL45-CTS.geometry_shader.rendering.rendering.*

v2: ensure that the TCS epilog doesn't run for non-existing patches

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-07-14 14:33:37 +02:00
parent 873789002f
commit 081ac6e5c6
2 changed files with 79 additions and 33 deletions

View file

@ -174,6 +174,20 @@ unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
}
}
/**
* Helper function that builds an LLVM IR PHI node and immediately adds
* incoming edges.
*/
static LLVMValueRef
build_phi(struct ac_llvm_context *ctx, LLVMTypeRef type,
unsigned count_incoming, LLVMValueRef *values,
LLVMBasicBlockRef *blocks)
{
LLVMValueRef phi = LLVMBuildPhi(ctx->builder, type, "");
LLVMAddIncoming(phi, values, blocks, count_incoming);
return phi;
}
/**
* Get the value of a shader input parameter and extract a bitfield.
*/
@ -2698,6 +2712,7 @@ si_insert_input_ptr_as_2xi32(struct si_shader_context *ctx, LLVMValueRef ret,
static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
si_copy_tcs_inputs(bld_base);
@ -2706,8 +2721,29 @@ static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base)
invocation_id = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
if (ctx->screen->b.chip_class >= GFX9) {
LLVMBasicBlockRef blocks[2] = {
LLVMGetInsertBlock(builder),
ctx->merged_wrap_if_state.entry_block
};
LLVMValueRef values[2];
lp_build_endif(&ctx->merged_wrap_if_state);
values[0] = rel_patch_id;
values[1] = LLVMGetUndef(ctx->i32);
rel_patch_id = build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
values[0] = tf_lds_offset;
values[1] = LLVMGetUndef(ctx->i32);
tf_lds_offset = build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
values[0] = invocation_id;
values[1] = ctx->i32_1; /* cause the epilog to skip threads */
invocation_id = build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
}
/* Return epilog parameters from this function. */
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef ret = ctx->return_value;
unsigned vgpr;
@ -2935,6 +2971,9 @@ static void si_llvm_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
si_get_gs_wave_id(ctx));
if (ctx->screen->b.chip_class >= GFX9)
lp_build_endif(&ctx->merged_wrap_if_state);
}
static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
@ -5502,14 +5541,20 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
preload_ring_buffers(ctx);
/* For GFX9 merged shaders:
* - Set EXEC. If the prolog is present, set EXEC there instead.
* - Set EXEC for the first shader. If the prolog is present, set
* EXEC there instead.
* - Add a barrier before the second shader.
* - In the second shader, reset EXEC to ~0 and wrap the main part in
* an if-statement. This is required for correctness in geometry
* shaders, to ensure that empty GS waves do not send GS_EMIT and
* GS_CUT messages.
*
* The same thing for monolithic shaders is done in
* si_build_wrapper_function.
* For monolithic merged shaders, the first shader is wrapped in an
* if-block together with its prolog in si_build_wrapper_function.
*/
if (ctx->screen->b.chip_class >= GFX9 && !is_monolithic) {
if (sel->info.num_instructions > 1 && /* not empty shader */
if (ctx->screen->b.chip_class >= GFX9) {
if (!is_monolithic &&
sel->info.num_instructions > 1 && /* not empty shader */
(shader->key.as_es || shader->key.as_ls) &&
(ctx->type == PIPE_SHADER_TESS_EVAL ||
(ctx->type == PIPE_SHADER_VERTEX &&
@ -5518,9 +5563,19 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
ctx->param_merged_wave_info, 0);
} else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
ctx->type == PIPE_SHADER_GEOMETRY) {
si_init_exec_from_input(ctx,
ctx->param_merged_wave_info, 8);
if (!is_monolithic)
si_init_exec_full_mask(ctx);
/* The barrier must execute for all shaders in a
* threadgroup.
*/
si_llvm_emit_barrier(NULL, bld_base, NULL);
LLVMValueRef num_threads = unpack_param(ctx, ctx->param_merged_wave_info, 8, 8);
LLVMValueRef ena =
LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
ac_get_thread_id(&ctx->ac), num_threads, "");
lp_build_if(&ctx->merged_wrap_if_state, &ctx->gallivm, ena);
}
}
@ -5991,15 +6046,9 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
/* Merged shaders are executed conditionally depending
* on the number of enabled threads passed in the input SGPRs. */
if (is_merged_shader(ctx->shader) &&
(part == 0 || part == next_shader_first_part)) {
if (is_merged_shader(ctx->shader) && part == 0) {
LLVMValueRef ena, count = initial[3];
/* The thread count for the 2nd shader is at bit-offset 8. */
if (part == next_shader_first_part) {
count = LLVMBuildLShr(builder, count,
LLVMConstInt(ctx->i32, 8, 0), "");
}
count = LLVMBuildAnd(builder, count,
LLVMConstInt(ctx->i32, 0x7f, 0), "");
ena = LLVMBuildICmp(builder, LLVMIntULT,
@ -6056,26 +6105,20 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
ret = LLVMBuildCall(builder, parts[part], in, num_params, "");
if (is_merged_shader(ctx->shader) &&
(part + 1 == next_shader_first_part ||
part + 1 == num_parts)) {
part + 1 == next_shader_first_part) {
lp_build_endif(&if_state);
if (part + 1 == next_shader_first_part) {
/* A barrier is required between 2 merged shaders. */
si_llvm_emit_barrier(NULL, &ctx->bld_base, NULL);
/* The second half of the merged shader should use
* the inputs from the toplevel (wrapper) function,
* not the return value from the last call.
*
* That's because the last call was executed condi-
* tionally, so we can't consume it in the main
* block.
*/
memcpy(out, initial, sizeof(initial));
num_out = initial_num_out;
num_out_sgpr = initial_num_out_sgpr;
}
/* The second half of the merged shader should use
* the inputs from the toplevel (wrapper) function,
* not the return value from the last call.
*
* That's because the last call was executed condi-
* tionally, so we can't consume it in the main
* block.
*/
memcpy(out, initial, sizeof(initial));
num_out = initial_num_out;
num_out_sgpr = initial_num_out_sgpr;
continue;
}

View file

@ -25,6 +25,7 @@
#define SI_SHADER_PRIVATE_H
#include "si_shader.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_tgsi.h"
#include "tgsi/tgsi_parse.h"
@ -105,6 +106,8 @@ struct si_shader_context {
unsigned flow_depth;
unsigned flow_depth_max;
struct lp_build_if_state merged_wrap_if_state;
struct tgsi_array_info *temp_arrays;
LLVMValueRef *temp_array_allocas;