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radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)
With merged ESGS shaders, the GS part of a wave may be empty, and the hardware gets confused if any GS messages are sent from that wave. Since S_SENDMSG is executed even when EXEC = 0, we have to wrap even non-monolithic GS shaders in an if-block, so that the entire shader and hence the S_SENDMSG instructions are skipped in empty waves. This change is not required for TCS/HS, but applying it there as well simplifies the logic a bit. Fixes GL45-CTS.geometry_shader.rendering.rendering.* v2: ensure that the TCS epilog doesn't run for non-existing patches Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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873789002f
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2 changed files with 79 additions and 33 deletions
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@ -174,6 +174,20 @@ unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
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}
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}
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/**
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* Helper function that builds an LLVM IR PHI node and immediately adds
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* incoming edges.
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*/
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static LLVMValueRef
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build_phi(struct ac_llvm_context *ctx, LLVMTypeRef type,
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unsigned count_incoming, LLVMValueRef *values,
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LLVMBasicBlockRef *blocks)
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{
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LLVMValueRef phi = LLVMBuildPhi(ctx->builder, type, "");
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LLVMAddIncoming(phi, values, blocks, count_incoming);
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return phi;
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}
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/**
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* Get the value of a shader input parameter and extract a bitfield.
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*/
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@ -2698,6 +2712,7 @@ si_insert_input_ptr_as_2xi32(struct si_shader_context *ctx, LLVMValueRef ret,
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static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base)
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{
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struct si_shader_context *ctx = si_shader_context(bld_base);
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LLVMBuilderRef builder = ctx->gallivm.builder;
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LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
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si_copy_tcs_inputs(bld_base);
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@ -2706,8 +2721,29 @@ static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base)
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invocation_id = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
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tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
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if (ctx->screen->b.chip_class >= GFX9) {
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LLVMBasicBlockRef blocks[2] = {
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LLVMGetInsertBlock(builder),
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ctx->merged_wrap_if_state.entry_block
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};
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LLVMValueRef values[2];
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lp_build_endif(&ctx->merged_wrap_if_state);
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values[0] = rel_patch_id;
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values[1] = LLVMGetUndef(ctx->i32);
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rel_patch_id = build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
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values[0] = tf_lds_offset;
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values[1] = LLVMGetUndef(ctx->i32);
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tf_lds_offset = build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
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values[0] = invocation_id;
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values[1] = ctx->i32_1; /* cause the epilog to skip threads */
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invocation_id = build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
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}
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/* Return epilog parameters from this function. */
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LLVMBuilderRef builder = ctx->gallivm.builder;
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LLVMValueRef ret = ctx->return_value;
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unsigned vgpr;
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@ -2935,6 +2971,9 @@ static void si_llvm_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
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ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
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si_get_gs_wave_id(ctx));
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if (ctx->screen->b.chip_class >= GFX9)
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lp_build_endif(&ctx->merged_wrap_if_state);
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}
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static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
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@ -5502,14 +5541,20 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
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preload_ring_buffers(ctx);
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/* For GFX9 merged shaders:
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* - Set EXEC. If the prolog is present, set EXEC there instead.
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* - Set EXEC for the first shader. If the prolog is present, set
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* EXEC there instead.
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* - Add a barrier before the second shader.
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* - In the second shader, reset EXEC to ~0 and wrap the main part in
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* an if-statement. This is required for correctness in geometry
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* shaders, to ensure that empty GS waves do not send GS_EMIT and
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* GS_CUT messages.
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*
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* The same thing for monolithic shaders is done in
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* si_build_wrapper_function.
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* For monolithic merged shaders, the first shader is wrapped in an
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* if-block together with its prolog in si_build_wrapper_function.
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*/
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if (ctx->screen->b.chip_class >= GFX9 && !is_monolithic) {
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if (sel->info.num_instructions > 1 && /* not empty shader */
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if (ctx->screen->b.chip_class >= GFX9) {
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if (!is_monolithic &&
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sel->info.num_instructions > 1 && /* not empty shader */
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(shader->key.as_es || shader->key.as_ls) &&
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(ctx->type == PIPE_SHADER_TESS_EVAL ||
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(ctx->type == PIPE_SHADER_VERTEX &&
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@ -5518,9 +5563,19 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
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ctx->param_merged_wave_info, 0);
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} else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
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ctx->type == PIPE_SHADER_GEOMETRY) {
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si_init_exec_from_input(ctx,
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ctx->param_merged_wave_info, 8);
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if (!is_monolithic)
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si_init_exec_full_mask(ctx);
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/* The barrier must execute for all shaders in a
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* threadgroup.
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*/
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si_llvm_emit_barrier(NULL, bld_base, NULL);
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LLVMValueRef num_threads = unpack_param(ctx, ctx->param_merged_wave_info, 8, 8);
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LLVMValueRef ena =
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LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
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ac_get_thread_id(&ctx->ac), num_threads, "");
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lp_build_if(&ctx->merged_wrap_if_state, &ctx->gallivm, ena);
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}
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}
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@ -5991,15 +6046,9 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
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/* Merged shaders are executed conditionally depending
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* on the number of enabled threads passed in the input SGPRs. */
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if (is_merged_shader(ctx->shader) &&
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(part == 0 || part == next_shader_first_part)) {
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if (is_merged_shader(ctx->shader) && part == 0) {
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LLVMValueRef ena, count = initial[3];
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/* The thread count for the 2nd shader is at bit-offset 8. */
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if (part == next_shader_first_part) {
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count = LLVMBuildLShr(builder, count,
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LLVMConstInt(ctx->i32, 8, 0), "");
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}
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count = LLVMBuildAnd(builder, count,
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LLVMConstInt(ctx->i32, 0x7f, 0), "");
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ena = LLVMBuildICmp(builder, LLVMIntULT,
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@ -6056,26 +6105,20 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
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ret = LLVMBuildCall(builder, parts[part], in, num_params, "");
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if (is_merged_shader(ctx->shader) &&
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(part + 1 == next_shader_first_part ||
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part + 1 == num_parts)) {
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part + 1 == next_shader_first_part) {
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lp_build_endif(&if_state);
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if (part + 1 == next_shader_first_part) {
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/* A barrier is required between 2 merged shaders. */
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si_llvm_emit_barrier(NULL, &ctx->bld_base, NULL);
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/* The second half of the merged shader should use
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* the inputs from the toplevel (wrapper) function,
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* not the return value from the last call.
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*
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* That's because the last call was executed condi-
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* tionally, so we can't consume it in the main
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* block.
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*/
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memcpy(out, initial, sizeof(initial));
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num_out = initial_num_out;
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num_out_sgpr = initial_num_out_sgpr;
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}
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/* The second half of the merged shader should use
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* the inputs from the toplevel (wrapper) function,
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* not the return value from the last call.
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*
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* That's because the last call was executed condi-
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* tionally, so we can't consume it in the main
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* block.
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*/
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memcpy(out, initial, sizeof(initial));
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num_out = initial_num_out;
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num_out_sgpr = initial_num_out_sgpr;
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continue;
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}
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@ -25,6 +25,7 @@
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#define SI_SHADER_PRIVATE_H
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#include "si_shader.h"
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#include "gallivm/lp_bld_flow.h"
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#include "gallivm/lp_bld_init.h"
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#include "gallivm/lp_bld_tgsi.h"
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#include "tgsi/tgsi_parse.h"
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@ -105,6 +106,8 @@ struct si_shader_context {
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unsigned flow_depth;
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unsigned flow_depth_max;
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struct lp_build_if_state merged_wrap_if_state;
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struct tgsi_array_info *temp_arrays;
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LLVMValueRef *temp_array_allocas;
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