graw: Avoid 'near'/'far' variables.

They are defined by windows.h, which got included slightly more
frequently than before with u_atomic.h
This commit is contained in:
José Fonseca 2014-12-01 20:24:06 +00:00
parent 120426b13d
commit 0806bf8815
8 changed files with 24 additions and 24 deletions

View file

@ -132,12 +132,12 @@ static void init_fs_constbuf( void )
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -185,12 +185,12 @@ static INLINE void
graw_util_viewport(struct graw_info *info,
float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = near;
float z = zNear;
float half_width = width / 2.0f;
float half_height = height / 2.0f;
float half_depth = (far - near) / 2.0f;
float half_depth = (zFar - zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -207,12 +207,12 @@ static void init_fs_constbuf( void )
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -60,12 +60,12 @@ static struct vertex vertices[] =
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -50,12 +50,12 @@ static struct vertex vertices[1] =
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -51,12 +51,12 @@ static struct vertex vertices[4] =
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -80,12 +80,12 @@ static ushort indices[3] = { 0, 2, 1 };
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;

View file

@ -118,12 +118,12 @@ static void init_fs_constbuf( void )
static void set_viewport( float x, float y,
float width, float height,
float near, float far)
float zNear, float zFar)
{
float z = far;
float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
float half_depth = ((float)far - (float)near) / 2.0f;
float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;