radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly

Use the SPIR-V execution modes if set.

Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5404>
This commit is contained in:
Samuel Pitoiset 2020-06-09 17:59:00 +02:00 committed by Marge Bot
parent 900bf50c39
commit 07aefe8065
3 changed files with 9 additions and 0 deletions

View file

@ -4492,12 +4492,18 @@ radv_compute_db_shader_control(const struct radv_device *device,
const struct radv_pipeline *pipeline,
const struct radv_shader_variant *ps)
{
unsigned conservative_z_export = V_02880C_EXPORT_ANY_Z;
unsigned z_order;
if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
else
z_order = V_02880C_LATE_Z;
if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER)
conservative_z_export = V_02880C_EXPORT_GREATER_THAN_Z;
else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS)
conservative_z_export = V_02880C_EXPORT_LESS_THAN_Z;
bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
!device->physical_device->rad_info.rbplus_allowed;
@ -4511,6 +4517,7 @@ radv_compute_db_shader_control(const struct radv_device *device,
S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
S_02880C_CONSERVATIVE_Z_EXPORT(conservative_z_export) |
S_02880C_Z_ORDER(z_order) |
S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |

View file

@ -312,6 +312,7 @@ struct radv_shader_info {
bool can_discard;
bool early_fragment_test;
bool post_depth_coverage;
uint8_t depth_layout;
} ps;
struct {
bool uses_grid_size;

View file

@ -763,6 +763,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
info->ps.can_discard = nir->info.fs.uses_discard;
info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
info->ps.depth_layout = nir->info.fs.depth_layout;
break;
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = nir->info.gs.vertices_in;