mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 04:58:05 +02:00
vk/compiler: Set the binding table texture_start
This is by no means a complete solution to the binding table problems. However, it does make texturing actually work. Before, we were texturing from the render target since they were both starting at 0.
This commit is contained in:
parent
cd197181f2
commit
07943656a7
1 changed files with 2 additions and 0 deletions
|
|
@ -70,6 +70,8 @@ set_binding_table_layout(struct brw_stage_prog_data *prog_data,
|
|||
else
|
||||
bias = 0;
|
||||
|
||||
prog_data->binding_table.texture_start = bias;
|
||||
|
||||
count = pipeline->layout->stage[stage].surface_count;
|
||||
entries = pipeline->layout->stage[stage].surface_entries;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue