i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders

Shader-db results for vec4 programs using NIR on HSW:

   total instructions in shared programs: 1838157 -> 1828469 (-0.53%)
   instructions in affected programs:     275978 -> 266290 (-3.51%)
   helped:                                2827
   HURT:                                  244
   GAINED:                                0
   LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This commit is contained in:
Jason Ekstrand 2015-08-06 14:26:47 -07:00
parent 91698d1206
commit 078aef0e97

View file

@ -129,8 +129,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
*/
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
}
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}