diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c index faee6cfa080..fa99d12f532 100644 --- a/src/mesa/main/format_unpack.c +++ b/src/mesa/main/format_unpack.c @@ -1075,6 +1075,45 @@ unpack_RG_FLOAT16(const void *src, GLfloat dst[][4], GLuint n) } +static void +unpack_R_INT8(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLbyte *s = (const GLbyte *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i]; + dst[i][GCOMP] = 0.0; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RG_INT8(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLbyte *s = (const GLbyte *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*2+0]; + dst[i][GCOMP] = (GLfloat) s[i*2+1]; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RGB_INT8(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLbyte *s = (const GLbyte *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*3+0]; + dst[i][GCOMP] = (GLfloat) s[i*3+1]; + dst[i][BCOMP] = (GLfloat) s[i*3+2]; + dst[i][ACOMP] = 1.0; + } +} + static void unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n) { @@ -1088,6 +1127,45 @@ unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n) } } +static void +unpack_R_INT16(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLshort *s = (const GLshort *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i]; + dst[i][GCOMP] = 0.0; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RG_INT16(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLshort *s = (const GLshort *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*2+0]; + dst[i][GCOMP] = (GLfloat) s[i*2+1]; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RGB_INT16(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLshort *s = (const GLshort *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*3+0]; + dst[i][GCOMP] = (GLfloat) s[i*3+1]; + dst[i][BCOMP] = (GLfloat) s[i*3+2]; + dst[i][ACOMP] = 1.0; + } +} + static void unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n) { @@ -1101,6 +1179,46 @@ unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n) } } +static void +unpack_R_INT32(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLint *s = (const GLint *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i]; + dst[i][GCOMP] = 0.0; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RG_INT32(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLint *s = (const GLint *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*2+0]; + dst[i][GCOMP] = (GLfloat) s[i*2+1]; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RGB_INT32(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLint *s = (const GLint *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*3+0]; + dst[i][GCOMP] = (GLfloat) s[i*3+1]; + dst[i][BCOMP] = (GLfloat) s[i*3+2]; + dst[i][ACOMP] = 1.0; + } +} + + static void unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n) { @@ -1114,6 +1232,45 @@ unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n) } } +static void +unpack_R_UINT8(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLubyte *s = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i]; + dst[i][GCOMP] = 0.0; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RG_UINT8(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLubyte *s = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*2+0]; + dst[i][GCOMP] = (GLfloat) s[i*2+1]; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RGB_UINT8(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLubyte *s = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*3+0]; + dst[i][GCOMP] = (GLfloat) s[i*3+1]; + dst[i][BCOMP] = (GLfloat) s[i*3+2]; + dst[i][ACOMP] = 1.0; + } +} + static void unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n) { @@ -1127,6 +1284,45 @@ unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n) } } +static void +unpack_R_UINT16(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLushort *s = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i]; + dst[i][GCOMP] = 0.0; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RG_UINT16(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLushort *s = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*2+0]; + dst[i][GCOMP] = (GLfloat) s[i*2+1]; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RGB_UINT16(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLushort *s = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*3+0]; + dst[i][GCOMP] = (GLfloat) s[i*3+1]; + dst[i][BCOMP] = (GLfloat) s[i*3+2]; + dst[i][ACOMP] = 1.0; + } +} + static void unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n) { @@ -1140,6 +1336,45 @@ unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n) } } +static void +unpack_R_UINT32(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLuint *s = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i]; + dst[i][GCOMP] = 0.0; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RG_UINT32(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLuint *s = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*2+0]; + dst[i][GCOMP] = (GLfloat) s[i*2+1]; + dst[i][BCOMP] = 0.0; + dst[i][ACOMP] = 1.0; + } +} + +static void +unpack_RGB_UINT32(const void *src, GLfloat dst[][4], GLuint n) +{ + const GLuint *s = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i++) { + dst[i][RCOMP] = (GLfloat) s[i*3+0]; + dst[i][GCOMP] = (GLfloat) s[i*3+1]; + dst[i][BCOMP] = (GLfloat) s[i*3+2]; + dst[i][ACOMP] = 1.0; + } +} + static void unpack_RGBA_UINT32(const void *src, GLfloat dst[][4], GLuint n) { @@ -1632,11 +1867,29 @@ get_unpack_rgba_function(gl_format format) table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32; table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16; + table[MESA_FORMAT_R_INT8] = unpack_R_INT8; + table[MESA_FORMAT_RG_INT8] = unpack_RG_INT8; + table[MESA_FORMAT_RGB_INT8] = unpack_RGB_INT8; table[MESA_FORMAT_RGBA_INT8] = unpack_RGBA_INT8; + table[MESA_FORMAT_R_INT16] = unpack_R_INT16; + table[MESA_FORMAT_RG_INT16] = unpack_RG_INT16; + table[MESA_FORMAT_RGB_INT16] = unpack_RGB_INT16; table[MESA_FORMAT_RGBA_INT16] = unpack_RGBA_INT16; + table[MESA_FORMAT_R_INT32] = unpack_R_INT32; + table[MESA_FORMAT_RG_INT32] = unpack_RG_INT32; + table[MESA_FORMAT_RGB_INT32] = unpack_RGB_INT32; table[MESA_FORMAT_RGBA_INT32] = unpack_RGBA_INT32; + table[MESA_FORMAT_R_UINT8] = unpack_R_UINT8; + table[MESA_FORMAT_RG_UINT8] = unpack_RG_UINT8; + table[MESA_FORMAT_RGB_UINT8] = unpack_RGB_UINT8; table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8; + table[MESA_FORMAT_R_UINT16] = unpack_R_UINT16; + table[MESA_FORMAT_RG_UINT16] = unpack_RG_UINT16; + table[MESA_FORMAT_RGB_UINT16] = unpack_RGB_UINT16; table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16; + table[MESA_FORMAT_R_UINT32] = unpack_R_UINT32; + table[MESA_FORMAT_RG_UINT32] = unpack_RG_UINT32; + table[MESA_FORMAT_RGB_UINT32] = unpack_RGB_UINT32; table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32; table[MESA_FORMAT_DUDV8] = unpack_DUDV8;