etnaviv: split dump_shader

Also this adds the missing impl for etna_dump_shader_nir(..).

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
This commit is contained in:
Christian Gmeiner 2019-08-14 10:06:17 +02:00
parent a36d04daa1
commit 0765a1dd0e
3 changed files with 71 additions and 35 deletions

View file

@ -40,6 +40,7 @@
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_worklist.h"
#include "tgsi/tgsi_strings.h"
#include "util/u_half.h"
struct etna_compile {
@ -779,6 +780,56 @@ etna_destroy_shader_nir(struct etna_shader_variant *shader)
FREE(shader);
}
extern const char *tgsi_swizzle_names[];
void
etna_dump_shader_nir(const struct etna_shader_variant *shader)
{
if (shader->stage == MESA_SHADER_VERTEX)
printf("VERT\n");
else
printf("FRAG\n");
etna_disasm(shader->code, shader->code_size, PRINT_RAW);
printf("num loops: %i\n", shader->num_loops);
printf("num temps: %i\n", shader->num_temps);
printf("immediates:\n");
for (int idx = 0; idx < shader->uniforms.imm_count; ++idx) {
printf(" [%i].%s = %f (0x%08x) (%d)\n",
idx / 4,
tgsi_swizzle_names[idx % 4],
*((float *)&shader->uniforms.imm_data[idx]),
shader->uniforms.imm_data[idx],
shader->uniforms.imm_contents[idx]);
}
printf("inputs:\n");
for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
(shader->stage == MESA_SHADER_VERTEX) ?
gl_vert_attrib_name(shader->infile.reg[idx].slot) :
gl_varying_slot_name(shader->infile.reg[idx].slot),
shader->infile.reg[idx].num_components);
}
printf("outputs:\n");
for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
(shader->stage == MESA_SHADER_VERTEX) ?
gl_varying_slot_name(shader->outfile.reg[idx].slot) :
gl_frag_result_name(shader->outfile.reg[idx].slot),
shader->outfile.reg[idx].num_components);
}
printf("special:\n");
if (shader->stage == MESA_SHADER_VERTEX) {
printf(" vs_pos_out_reg=%i\n", shader->vs_pos_out_reg);
printf(" vs_pointsize_out_reg=%i\n", shader->vs_pointsize_out_reg);
printf(" vs_load_balancing=0x%08x\n", shader->vs_load_balancing);
} else {
printf(" ps_color_out_reg=%i\n", shader->ps_color_out_reg);
printf(" ps_depth_out_reg=%i\n", shader->ps_depth_out_reg);
}
printf(" input_count_unk8=0x%08x\n", shader->input_count_unk8);
}
static const struct etna_shader_inout *
etna_shader_vs_lookup(const struct etna_shader_variant *sobj,
const struct etna_shader_inout *in)

View file

@ -2506,39 +2506,19 @@ etna_dump_shader(const struct etna_shader_variant *shader)
shader->uniforms.imm_data[idx],
shader->uniforms.imm_contents[idx]);
}
if (DBG_ENABLED(ETNA_DBG_NIR)) {
printf("inputs:\n");
for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
(shader->stage == MESA_SHADER_VERTEX) ?
gl_vert_attrib_name(shader->infile.reg[idx].slot) :
gl_varying_slot_name(shader->infile.reg[idx].slot),
shader->infile.reg[idx].num_components);
}
printf("outputs:\n");
for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
(shader->stage == MESA_SHADER_VERTEX) ?
gl_varying_slot_name(shader->outfile.reg[idx].slot) :
gl_frag_result_name(shader->outfile.reg[idx].slot),
shader->outfile.reg[idx].num_components);
}
} else {
printf("inputs:\n");
for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
printf(" [%i] name=%s index=%i comps=%i\n", shader->infile.reg[idx].reg,
tgsi_semantic_names[shader->infile.reg[idx].semantic.Name],
shader->infile.reg[idx].semantic.Index,
shader->infile.reg[idx].num_components);
}
printf("outputs:\n");
for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
printf(" [%i] name=%s index=%i comps=%i\n", shader->outfile.reg[idx].reg,
tgsi_semantic_names[shader->outfile.reg[idx].semantic.Name],
shader->outfile.reg[idx].semantic.Index,
shader->outfile.reg[idx].num_components);
}
printf("inputs:\n");
for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
printf(" [%i] name=%s index=%i comps=%i\n", shader->infile.reg[idx].reg,
tgsi_semantic_names[shader->infile.reg[idx].semantic.Name],
shader->infile.reg[idx].semantic.Index,
shader->infile.reg[idx].num_components);
}
printf("outputs:\n");
for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
printf(" [%i] name=%s index=%i comps=%i\n", shader->outfile.reg[idx].reg,
tgsi_semantic_names[shader->outfile.reg[idx].semantic.Name],
shader->outfile.reg[idx].semantic.Index,
shader->outfile.reg[idx].num_components);
}
printf("special:\n");
if (shader->stage == MESA_SHADER_VERTEX) {

View file

@ -73,8 +73,13 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
#ifdef DEBUG
if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) {
etna_dump_shader(vs);
etna_dump_shader(fs);
if (DBG_ENABLED(ETNA_DBG_NIR)) {
etna_dump_shader_nir(vs);
etna_dump_shader_nir(fs);
} else {
etna_dump_shader(vs);
etna_dump_shader(fs);
}
}
#endif