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vc4: Import updated vc4_drm.h with hang state.
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1 changed files with 45 additions and 0 deletions
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@ -32,6 +32,7 @@
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#define DRM_VC4_CREATE_BO 0x03
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#define DRM_VC4_MMAP_BO 0x04
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#define DRM_VC4_CREATE_SHADER_BO 0x05
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#define DRM_VC4_GET_HANG_STATE 0x06
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#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
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#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
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@ -39,6 +40,7 @@
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#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
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#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
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#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
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#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
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struct drm_vc4_submit_rcl_surface {
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uint32_t hindex; /* Handle index, or ~0 if not present. */
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@ -231,4 +233,47 @@ struct drm_vc4_mmap_bo {
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uint64_t offset;
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};
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struct drm_vc4_get_hang_state_bo {
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uint32_t handle;
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uint32_t paddr;
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uint32_t size;
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uint32_t pad;
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};
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/**
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* struct drm_vc4_hang_state - ioctl argument for collecting state
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* from a GPU hang for analysis.
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*/
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struct drm_vc4_get_hang_state {
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/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
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uint64_t bo;
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/**
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* On input, the size of the bo array. Output is the number
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* of bos to be returned.
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*/
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uint32_t bo_count;
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uint32_t start_bin, start_render;
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uint32_t ct0ca, ct0ea;
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uint32_t ct1ca, ct1ea;
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uint32_t ct0cs, ct1cs;
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uint32_t ct0ra0, ct1ra0;
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uint32_t bpca, bpcs;
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uint32_t bpoa, bpos;
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uint32_t vpmbase;
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uint32_t dbge;
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uint32_t fdbgo;
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uint32_t fdbgb;
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uint32_t fdbgr;
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uint32_t fdbgs;
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uint32_t errstat;
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/* Pad that we may save more registers into in the future. */
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uint32_t pad[16];
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};
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#endif /* _UAPI_VC4_DRM_H_ */
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