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mesa: create _mesa_attach_renderbuffer_without_ref() helper
This will be used to take ownership of freashly created renderbuffers,
avoiding the need to call the reference function which requires
locking.
V2: dereference any existing fb attachments and actually attach the
new rb.
v3: split out validation and attachment type/complete setting into
a shared static function.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Bartosz Tomczyk <bartosz.tomczyk86@gmail.com>
This commit is contained in:
parent
89253d5c67
commit
074a485d35
2 changed files with 40 additions and 8 deletions
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@ -106,14 +106,10 @@ _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
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free(rb);
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}
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/**
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* Attach a renderbuffer to a framebuffer.
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* \param bufferName one of the BUFFER_x tokens
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*/
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void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName, struct gl_renderbuffer *rb)
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static void
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validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
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gl_buffer_index bufferName,
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struct gl_renderbuffer *rb)
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{
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assert(fb);
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assert(rb);
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@ -137,6 +133,37 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
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fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
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fb->Attachment[bufferName].Complete = GL_TRUE;
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}
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/**
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* Attach a renderbuffer to a framebuffer.
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* \param bufferName one of the BUFFER_x tokens
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*
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* This function avoids adding a reference and is therefore intended to be
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* used with a freashly created renderbuffer.
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*/
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void
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_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
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gl_buffer_index bufferName,
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struct gl_renderbuffer *rb)
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{
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validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
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_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
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NULL);
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fb->Attachment[bufferName].Renderbuffer = rb;
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}
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/**
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* Attach a renderbuffer to a framebuffer.
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* \param bufferName one of the BUFFER_x tokens
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*/
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void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName, struct gl_renderbuffer *rb)
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{
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validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
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_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
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}
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@ -46,6 +46,11 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
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extern void
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_mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
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extern void
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_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
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gl_buffer_index bufferName,
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struct gl_renderbuffer *rb);
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extern void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName, struct gl_renderbuffer *rb);
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