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tests: also test glGetTexImage with render to texture
Also, adjust texture dims for the original test. And use GLEW.
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139f2ddde4
commit
073c20befa
1 changed files with 103 additions and 11 deletions
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@ -8,6 +8,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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static int Win;
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@ -17,17 +18,22 @@ static void
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TestGetTexImage(void)
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{
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GLuint iter;
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GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4);
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GLubyte *data2 = (GLubyte *) malloc(1024 * 1024 * 4);
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for (iter = 0; iter < 20; iter++) {
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GLint p = (iter % 6) + 4;
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glEnable(GL_TEXTURE_2D);
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printf("glTexImage2D + glGetTexImage:\n");
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for (iter = 0; iter < 8; iter++) {
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GLint p = (iter % 8) + 3;
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GLint w = (1 << p);
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GLint h = (1 << p);
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GLubyte data[512*512*4];
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GLubyte data2[512*512*4];
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GLuint i;
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GLint level = 0;
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printf("Testing %d x %d tex image\n", w, h);
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printf(" Testing %d x %d tex image\n", w, h);
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/* fill data */
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for (i = 0; i < w * h * 4; i++) {
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data[i] = i & 0xff;
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@ -47,17 +53,100 @@ TestGetTexImage(void)
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/* compare */
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for (i = 0; i < w * h * 4; i++) {
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if (data2[i] != data[i]) {
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printf("Failure!\n");
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printf("glTexImage + glGetTexImage failure!\n");
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printf("Expected value %d, found %d\n", data[i], data2[i]);
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abort();
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}
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}
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}
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printf("Passed\n");
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glutDestroyWindow(Win);
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exit(0);
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glDisable(GL_TEXTURE_2D);
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free(data);
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free(data2);
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}
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static GLboolean
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ColorsEqual(const GLubyte ref[4], const GLubyte act[4])
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{
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if (abs((int) ref[0] - (int) act[0]) > 1 ||
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abs((int) ref[1] - (int) act[1]) > 1 ||
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abs((int) ref[2] - (int) act[2]) > 1 ||
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abs((int) ref[3] - (int) act[3]) > 1) {
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printf("expected %d %d %d %d\n", ref[0], ref[1], ref[2], ref[3]);
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printf("found %d %d %d %d\n", act[0], act[1], act[2], act[3]);
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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static void
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TestGetTexImageRTT(void)
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{
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GLuint iter;
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GLuint fb, tex;
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GLint w = 512;
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GLint h = 256;
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GLint level = 0;
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glGenTextures(1, &tex);
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glGenFramebuffersEXT(1, &fb);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, tex, level);
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printf("Render to texture + glGetTexImage:\n");
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printf(" Testing %d x %d tex image\n", w, h);
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for (iter = 0; iter < 8; iter++) {
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GLubyte color[4];
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GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
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GLuint i;
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/* random clear color */
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for (i = 0; i < 4; i++) {
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color[i] = rand() % 256;
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}
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glClearColor(color[0] / 255.0,
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color[1] / 255.0,
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color[2] / 255.0,
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color[3] / 255.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* get */
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glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
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/* compare */
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for (i = 0; i < w * h; i += 4) {
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if (!ColorsEqual(color, data2 + i * 4)) {
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printf("Render to texture failure!\n");
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abort();
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}
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}
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free(data2);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &fb);
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glDeleteTextures(1, &tex);
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printf("Passed\n");
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}
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static void
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Draw(void)
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{
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@ -65,6 +154,11 @@ Draw(void)
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TestGetTexImage();
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TestGetTexImageRTT();
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glutDestroyWindow(Win);
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exit(0);
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glutSwapBuffers();
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}
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@ -100,9 +194,6 @@ Key(unsigned char key, int x, int y)
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static void
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Init(void)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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}
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@ -114,6 +205,7 @@ main(int argc, char *argv[])
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glutInitWindowSize(400, 400);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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Win = glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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