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Add Brian's explanation for inheritance in C.
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@ -24,6 +24,7 @@ headers in general, should stricly follow these guidelines to ensure
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* Don't use variable number of macro arguments. Use static inline functions
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instead.
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* Don't use C99 features.
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= Standard Library =
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@ -42,3 +43,67 @@ portable way.
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* Use the functions/macros in p_debug.h.
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* Don't include assert.h, call abort, printf, etc.
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= Code Style =
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== Inherantice in C ==
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The main thing we do is mimic inheritance by structure containment.
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Here's a silly made-up example:
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/* base class */
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struct buffer
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{
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int size;
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void (*validate)(struct buffer *buf);
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};
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/* sub-class of bufffer */
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struct texture_buffer
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{
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struct buffer base; /* the base class, MUST COME FIRST! */
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int format;
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int width, height;
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};
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Then, we'll typically have cast-wrapper functions to convert base-class
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pointers to sub-class pointers where needed:
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static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
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{
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return (struct vertex_buffer *) buf;
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}
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To create/init a sub-classed object:
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struct buffer *create_texture_buffer(int w, int h, int format)
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{
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struct texture_buffer *t = malloc(sizeof(*t));
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t->format = format;
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t->width = w;
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t->height = h;
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t->base.size = w * h;
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t->base.validate = tex_validate;
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return &t->base;
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}
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Example sub-class method:
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void tex_validate(struct buffer *buf)
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{
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struct texture_buffer *tb = texture_buffer(buf);
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assert(tb->format);
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assert(tb->width);
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assert(tb->height);
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}
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Note that we typically do not use typedefs to make "class names"; we use
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'struct whatever' everywhere.
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Gallium's pipe_context and the subclassed psb_context, etc are prime examples
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of this. There's also many examples in Mesa and the Mesa state tracker.
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