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glsl: stop adding pointers from glsl_struct_field to the cache
This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
parent
37d453b55a
commit
073a84ff60
1 changed files with 38 additions and 7 deletions
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@ -74,6 +74,17 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
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}
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}
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}
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}
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static void
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get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
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size_t *s_field_ptrs,
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unsigned num_fields)
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{
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*s_field_size = sizeof(glsl_struct_field) * num_fields;
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*s_field_ptrs =
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sizeof(((glsl_struct_field *)0)->type) +
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sizeof(((glsl_struct_field *)0)->name);
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}
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static void
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static void
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encode_type_to_blob(struct blob *blob, const glsl_type *type)
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encode_type_to_blob(struct blob *blob, const glsl_type *type)
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{
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{
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@ -127,11 +138,19 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
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blob_write_uint32(blob, (type->base_type) << 24);
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blob_write_uint32(blob, (type->base_type) << 24);
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blob_write_string(blob, type->name);
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blob_write_string(blob, type->name);
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blob_write_uint32(blob, type->length);
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blob_write_uint32(blob, type->length);
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blob_write_bytes(blob, type->fields.structure,
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sizeof(glsl_struct_field) * type->length);
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size_t s_field_size, s_field_ptrs;
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get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs,
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type->length);
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for (unsigned i = 0; i < type->length; i++) {
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for (unsigned i = 0; i < type->length; i++) {
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encode_type_to_blob(blob, type->fields.structure[i].type);
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encode_type_to_blob(blob, type->fields.structure[i].type);
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blob_write_string(blob, type->fields.structure[i].name);
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blob_write_string(blob, type->fields.structure[i].name);
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/* Write the struct field skipping the pointers */
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blob_write_bytes(blob,
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((char *)&type->fields.structure[i]) + s_field_ptrs,
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s_field_size - s_field_ptrs);
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}
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}
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if (type->is_interface()) {
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if (type->is_interface()) {
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@ -192,22 +211,34 @@ decode_type_from_blob(struct blob_reader *blob)
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case GLSL_TYPE_INTERFACE: {
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case GLSL_TYPE_INTERFACE: {
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char *name = blob_read_string(blob);
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char *name = blob_read_string(blob);
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unsigned num_fields = blob_read_uint32(blob);
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unsigned num_fields = blob_read_uint32(blob);
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glsl_struct_field *fields = (glsl_struct_field *)
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blob_read_bytes(blob, sizeof(glsl_struct_field) * num_fields);
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size_t s_field_size, s_field_ptrs;
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get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs,
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num_fields);
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glsl_struct_field *fields =
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(glsl_struct_field *) malloc(s_field_size * num_fields);
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for (unsigned i = 0; i < num_fields; i++) {
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for (unsigned i = 0; i < num_fields; i++) {
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fields[i].type = decode_type_from_blob(blob);
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fields[i].type = decode_type_from_blob(blob);
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fields[i].name = blob_read_string(blob);
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fields[i].name = blob_read_string(blob);
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blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
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s_field_size - s_field_ptrs);
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}
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}
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const glsl_type *t;
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if (base_type == GLSL_TYPE_INTERFACE) {
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if (base_type == GLSL_TYPE_INTERFACE) {
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enum glsl_interface_packing packing =
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enum glsl_interface_packing packing =
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(glsl_interface_packing) blob_read_uint32(blob);
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(glsl_interface_packing) blob_read_uint32(blob);
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bool row_major = blob_read_uint32(blob);
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bool row_major = blob_read_uint32(blob);
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return glsl_type::get_interface_instance(fields, num_fields,
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t = glsl_type::get_interface_instance(fields, num_fields, packing,
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packing, row_major, name);
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row_major, name);
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} else {
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} else {
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return glsl_type::get_record_instance(fields, num_fields, name);
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t = glsl_type::get_record_instance(fields, num_fields, name);
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}
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}
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free(fields);
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return t;
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}
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}
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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case GLSL_TYPE_ERROR:
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