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Cell: sketch out needed rasterizer state
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1 changed files with 42 additions and 0 deletions
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@ -32,6 +32,48 @@
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#include "cell_state.h"
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struct spu_rasterizer_state
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{
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unsigned flatshade:1;
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#if 0
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unsigned light_twoside:1;
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unsigned front_winding:2; /**< PIPE_WINDING_x */
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unsigned cull_mode:2; /**< PIPE_WINDING_x */
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unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
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unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
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unsigned offset_cw:1;
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unsigned offset_ccw:1;
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#endif
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unsigned scissor:1;
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unsigned poly_smooth:1;
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unsigned poly_stipple_enable:1;
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unsigned point_smooth:1;
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#if 0
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unsigned point_sprite:1;
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unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
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#endif
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unsigned multisample:1; /* XXX maybe more ms state in future */
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unsigned line_smooth:1;
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unsigned line_stipple_enable:1;
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unsigned line_stipple_factor:8; /**< [1..256] actually */
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unsigned line_stipple_pattern:16;
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#if 0
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unsigned bypass_clipping:1;
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#endif
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unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
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float line_width;
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float point_size; /**< used when no per-vertex size */
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#if 0
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float offset_units;
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float offset_scale;
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ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
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#endif
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};
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void *
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cell_create_rasterizer_state(struct pipe_context *pipe,
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const struct pipe_rasterizer_state *setup)
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