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jay: Pass proper simd_width to brw_nir_apply_key for fragment shaders
Thanks to Caio Marcelo for noticing this. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41872>
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1 changed files with 1 additions and 1 deletions
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@ -414,7 +414,7 @@ jay_process_nir(const struct intel_device_info *devinfo,
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&prog_data->vue.vue_map, 0, 0);
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} else if (stage == MESA_SHADER_FRAGMENT) {
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assert(key->fs.mesh_input == INTEL_NEVER && "todo");
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brw_nir_apply_key(pt, &key->base, 32);
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brw_nir_apply_key(pt, &key->base, simd_width);
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brw_nir_lower_fs_inputs(nir, devinfo, &key->fs);
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brw_nir_lower_fs_outputs(nir);
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JAY_NIR_SNAPSHOT("after_lower_io");
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