jay: Pass proper simd_width to brw_nir_apply_key for fragment shaders

Thanks to Caio Marcelo for noticing this.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41872>
This commit is contained in:
Kenneth Graunke 2026-05-30 01:40:57 -07:00 committed by Marge Bot
parent bfa07e906a
commit 06c19e86ef

View file

@ -414,7 +414,7 @@ jay_process_nir(const struct intel_device_info *devinfo,
&prog_data->vue.vue_map, 0, 0);
} else if (stage == MESA_SHADER_FRAGMENT) {
assert(key->fs.mesh_input == INTEL_NEVER && "todo");
brw_nir_apply_key(pt, &key->base, 32);
brw_nir_apply_key(pt, &key->base, simd_width);
brw_nir_lower_fs_inputs(nir, devinfo, &key->fs);
brw_nir_lower_fs_outputs(nir);
JAY_NIR_SNAPSHOT("after_lower_io");