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st/mesa: fix comment
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@ -1018,7 +1018,7 @@ st_GetTexImage(struct gl_context * ctx,
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if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
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/* Need to decompress the texture.
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* We'll do this by rendering a textured quad (which is hopefully
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* faster than using the fallback code in texcompress.c.
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* faster than using the fallback code in texcompress.c).
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* Note that we only expect RGBA formats (no Z/depth formats).
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*/
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decompress_with_blit(ctx, format, type, pixels, texImage);
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