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mesa/es: Validate glTexImage border in Mesa code rather than the ES wrapper
Also validate glCopyTexImage border. This fixes a bug in the APIspec. Previously glTexImage3DOES could be passed a non-zero border without error. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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2 changed files with 4 additions and 10 deletions
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@ -306,10 +306,6 @@
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</desc>
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</desc>
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<desc name="border" error="GL_INVALID_VALUE">
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<value name="0"/>
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</desc>
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<desc name="format">
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<value name="GL_ALPHA"/>
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@ -1572,10 +1568,6 @@
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<value name="GL_LUMINANCE"/>
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<value name="GL_LUMINANCE_ALPHA"/>
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</desc>
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<desc name="border" error="GL_INVALID_VALUE">
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<value name="0"/>
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</desc>
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</template>
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<template name="CopyTexSubImage2D">
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@ -1605,7 +1605,8 @@ texture_error_check( struct gl_context *ctx,
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/* Check border */
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if (border < 0 || border > 1 ||
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((target == GL_TEXTURE_RECTANGLE_NV ||
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((ctx->API != API_OPENGL ||
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target == GL_TEXTURE_RECTANGLE_NV ||
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target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
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if (!isProxy) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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@ -2007,7 +2008,8 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
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/* Check border */
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if (border < 0 || border > 1 ||
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((target == GL_TEXTURE_RECTANGLE_NV ||
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((ctx->API != API_OPENGL ||
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target == GL_TEXTURE_RECTANGLE_NV ||
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target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glCopyTexImage%dD(border=%d)", dimensions, border);
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