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mesa: Don't return any data for GL_SHADER_BINARY_FORMATS
We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so GL_SHADER_BINARY_FORMATS should not write any data to the application buffer. Fixes piglit test 'arb_get_program_binary-overrun shader'. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -303,7 +303,7 @@ descriptor=[
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[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
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[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
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[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
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[ "SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
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[ "SHADER_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2" ],
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# GL_ARB_get_program_binary / GL_OES_get_program_binary
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[ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
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