Added point UserSize, cleaned up point drawing code

This commit is contained in:
Brian Paul 2000-05-07 23:18:54 +00:00
parent 6698b2294f
commit 0665d482d2
2 changed files with 180 additions and 178 deletions

View file

@ -1,4 +1,4 @@
/* $Id: get.c,v 1.24 2000/05/07 20:41:30 brianp Exp $ */
/* $Id: get.c,v 1.25 2000/05/07 23:18:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -646,7 +646,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
break;
case GL_POINT_SIZE:
*params = FLOAT_TO_BOOL(ctx->Point.Size );
*params = FLOAT_TO_BOOL(ctx->Point.UserSize);
break;
case GL_POINT_SIZE_GRANULARITY:
*params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity );
@ -1736,7 +1736,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
*params = (GLdouble) ctx->Point.Size;
*params = (GLdouble) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLdouble) ctx->Const.PointSizeGranularity;
@ -2824,7 +2824,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
*params = (GLfloat) ctx->Point.Size;
*params = (GLfloat) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLfloat) ctx->Const.PointSizeGranularity;
@ -3896,7 +3896,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
*params = (GLint) ctx->Point.Size;
*params = (GLint) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLint) ctx->Const.PointSizeGranularity;

View file

@ -1,4 +1,4 @@
/* $Id: points.c,v 1.7 2000/03/02 18:34:34 brianp Exp $ */
/* $Id: points.c,v 1.8 2000/05/07 23:18:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -54,10 +54,12 @@ _mesa_PointSize( GLfloat size )
return;
}
if (ctx->Point.Size != size) {
ctx->Point.Size = size;
if (ctx->Point.UserSize != size) {
ctx->Point.UserSize = size;
ctx->Point.Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
ctx->TriangleCaps &= ~DD_POINT_SIZE;
if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE;
if (size != 1.0)
ctx->TriangleCaps |= DD_POINT_SIZE;
ctx->NewState |= NEW_RASTER_OPS;
}
}
@ -146,7 +148,8 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
/*
* CI points with size == 1.0
*/
static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
static void
size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
@ -158,8 +161,8 @@ static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
GLuint i;
win = &VB->Win.data[first][0];
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
pbx[pbcount] = (GLint) win[0];
pby[pbcount] = (GLint) win[1];
pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset);
@ -177,14 +180,15 @@ static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* RGBA points with size == 1.0
*/
static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
static void
size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLint x, y, z;
GLint red, green, blue, alpha;
@ -200,7 +204,7 @@ static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha );
}
}
PB_CHECK_FLUSH(ctx,PB);
PB_CHECK_FLUSH(ctx, PB);
}
@ -208,23 +212,23 @@ static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* General CI points.
*/
static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
static void
general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
const GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint radius = isize >> 1;
GLuint i;
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
if (isize & 1) {
/* odd size */
@ -243,8 +247,8 @@ static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
PB_WRITE_PIXEL( PB, ix, iy, z );
}
}
@ -257,23 +261,23 @@ static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* General RGBA points.
*/
static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
static void
general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint radius = isize >> 1;
GLuint i;
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
if (isize & 1) {
/* odd size */
@ -296,8 +300,8 @@ static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
VB->ColorPtr->data[i][2],
VB->ColorPtr->data[i][3] );
for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
PB_WRITE_PIXEL( PB, ix, iy, z );
}
}
@ -312,28 +316,26 @@ static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* Textured RGBA points.
*/
static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
static void
textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint ix, iy, radius;
GLint red, green, blue, alpha;
GLfloat s, t, u;
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
isize = (GLint)
(CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
if (isize<1) {
if (isize < 1) {
isize = 1;
}
radius = isize >> 1;
@ -389,12 +391,12 @@ static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
PB_SET_COLOR( red, green, blue, alpha );
*/
for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
}
}
PB_CHECK_FLUSH(ctx,PB);
PB_CHECK_FLUSH(ctx, PB);
}
}
}
@ -403,29 +405,28 @@ static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* Multitextured RGBA points.
*/
static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
static void
multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint radius;
GLint red, green, blue, alpha;
GLfloat s, t, u;
GLfloat s1, t1, u1;
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
isize = (GLint)
(CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
if (isize<1) {
if (isize < 1) {
isize = 1;
}
radius = isize >> 1;
@ -506,10 +507,11 @@ static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last
for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha,
s, t, u, s1, t1, u1 );
}
}
PB_CHECK_FLUSH(ctx,PB);
PB_CHECK_FLUSH(ctx, PB);
}
}
}
@ -520,35 +522,32 @@ static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last
/*
* Antialiased points with or without texture mapping.
*/
static void antialiased_rgba_points( GLcontext *ctx,
GLuint first, GLuint last )
static void
antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
const GLfloat radius = ctx->Point.Size * 0.5F;
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
const GLfloat rmin2 = rmin * rmin;
const GLfloat rmax2 = rmax * rmax;
const GLfloat cscale = 256.0F / (rmax2 - rmin2);
GLuint i;
GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F;
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
rmin2 = rmin*rmin;
rmax2 = rmax*rmax;
cscale = 256.0F / (rmax2-rmin2);
if (ctx->Texture.ReallyEnabled) {
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLint x, y;
GLint red, green, blue, alpha;
GLfloat s, t, u;
GLfloat s1, t1, u1;
xmin = (GLint) (VB->Win.data[i][0] - radius);
xmax = (GLint) (VB->Win.data[i][0] + radius);
ymin = (GLint) (VB->Win.data[i][1] - radius);
ymax = (GLint) (VB->Win.data[i][1] + radius);
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint xmin = (GLint) (VB->Win.data[i][0] - radius);
GLint xmax = (GLint) (VB->Win.data[i][0] + radius);
GLint ymin = (GLint) (VB->Win.data[i][1] - radius);
GLint ymax = (GLint) (VB->Win.data[i][1] + radius);
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
red = VB->ColorPtr->data[i][0];
green = VB->ColorPtr->data[i][1];
@ -691,7 +690,8 @@ static void antialiased_rgba_points( GLcontext *ctx,
/*
* Null rasterizer for measuring transformation speed.
*/
static void null_points( GLcontext *ctx, GLuint first, GLuint last )
static void
null_points( GLcontext *ctx, GLuint first, GLuint last )
{
(void) ctx;
(void) first;
@ -705,8 +705,9 @@ static void null_points( GLcontext *ctx, GLuint first, GLuint last )
/* Calculates the distance attenuation formula of a vector of points in
* eye space coordinates
*/
static void dist3(GLfloat *out, GLuint first, GLuint last,
const GLcontext *ctx, const GLvector4f *v)
static void
dist3(GLfloat *out, GLuint first, GLuint last,
const GLcontext *ctx, const GLvector4f *v)
{
GLuint stride = v->stride;
const GLfloat *p = VEC_ELT(v, GLfloat, first);
@ -720,8 +721,10 @@ static void dist3(GLfloat *out, GLuint first, GLuint last,
}
}
static void dist2(GLfloat *out, GLuint first, GLuint last,
const GLcontext *ctx, const GLvector4f *v)
static void
dist2(GLfloat *out, GLuint first, GLuint last,
const GLcontext *ctx, const GLvector4f *v)
{
GLuint stride = v->stride;
const GLfloat *p = VEC_ELT(v, GLfloat, first);
@ -749,8 +752,9 @@ static dist_func eye_dist_tab[5] = {
};
static void clip_dist(GLfloat *out, GLuint first, GLuint last,
const GLcontext *ctx, GLvector4f *clip)
static void
clip_dist(GLfloat *out, GLuint first, GLuint last,
const GLcontext *ctx, GLvector4f *clip)
{
/* this is never called */
gl_problem(NULL, "clip_dist() called - dead code!\n");
@ -781,15 +785,14 @@ static void clip_dist(GLfloat *out, GLuint first, GLuint last,
/*
* Distance Attenuated General CI points.
*/
static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
GLuint last )
static void
dist_atten_general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
GLfloat psize,dsize;
GLfloat dist[VB_SIZE];
psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
const GLfloat psize = ctx->Point.Size;
GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@ -798,20 +801,19 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLfloat dsize = psize * dist[i];
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
dsize=psize*dist[i];
if(dsize>=ctx->Point.Threshold) {
isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
} else {
isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
if (dsize >= ctx->Point.Threshold) {
isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
}
else {
isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
}
radius = isize >> 1;
@ -845,16 +847,14 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
/*
* Distance Attenuated General RGBA points.
*/
static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
GLuint last )
static void
dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
GLubyte alpha;
GLfloat psize,dsize;
GLfloat dist[VB_SIZE];
psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
const GLfloat psize = ctx->Point.Size;
GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@ -863,15 +863,15 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLfloat dsize=psize*dist[i];
GLubyte alpha;
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
dsize=psize*dist[i];
if (dsize >= ctx->Point.Threshold) {
isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
alpha = VB->ColorPtr->data[i][3];
@ -917,15 +917,14 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
/*
* Distance Attenuated Textured RGBA points.
*/
static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
GLuint last )
static void
dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
GLfloat psize,dsize;
GLfloat dist[VB_SIZE];
psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
const GLfloat psize = ctx->Point.Size;
GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@ -934,7 +933,6 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLint x, y, z;
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
@ -942,21 +940,22 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
GLfloat s, t, u;
GLfloat s1, t1, u1;
x = (GLint) VB->Win.data[i][0];
y = (GLint) VB->Win.data[i][1];
z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
dsize=psize*dist[i];
if(dsize>=ctx->Point.Threshold) {
isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
alpha=VB->ColorPtr->data[i][3];
} else {
isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
dsize/=ctx->Point.Threshold;
alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
GLfloat dsize = psize*dist[i];
if(dsize >= ctx->Point.Threshold) {
isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
alpha = VB->ColorPtr->data[i][3];
}
else {
isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
dsize /= ctx->Point.Threshold;
alpha = (GLint) (VB->ColorPtr->data[i][3] * (dsize * dsize));
}
if (isize<1) {
if (isize < 1) {
isize = 1;
}
radius = isize >> 1;
@ -1065,16 +1064,14 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
/*
* Distance Attenuated Antialiased points with or without texture mapping.
*/
static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
GLuint first, GLuint last )
static void
dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
GLfloat psize,dsize,alphaf;
GLfloat dist[VB_SIZE];
psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
const GLfloat psize = ctx->Point.Size;
GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@ -1084,20 +1081,22 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
if (ctx->Texture.ReallyEnabled) {
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
GLfloat s, t, u;
GLfloat s1, t1, u1;
GLfloat dsize = psize * dist[i];
dsize=psize*dist[i];
if(dsize>=ctx->Point.Threshold) {
radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
alphaf=1.0;
} else {
radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
dsize/=ctx->Point.Threshold;
alphaf=(dsize*dsize);
if (dsize >= ctx->Point.Threshold) {
radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
alphaf = 1.0F;
}
else {
radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
dsize /= ctx->Point.Threshold;
alphaf = (dsize*dsize);
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
@ -1179,23 +1178,25 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
}
}
for (y=ymin;y<=ymax;y++) {
for (x=xmin;x<=xmax;x++) {
for (y = ymin; y <= ymax; y++) {
for (x = xmin; x <= xmax; x++) {
GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
GLfloat dist2 = dx*dx + dy*dy;
if (dist2<rmax2) {
if (dist2 < rmax2) {
alpha = VB->ColorPtr->data[i][3];
if (dist2>=rmin2) {
GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
if (dist2 >= rmin2) {
GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
alpha, s, t, u, s1, t1, u1 );
} else {
PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u );
PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha,
s, t, u );
}
}
}
@ -1206,26 +1207,28 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
}
else {
/* Not texture mapped */
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
for (i = first; i <= last; i++) {
if (VB->ClipMask[i] == 0) {
GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
GLfloat dsize = psize * dist[i];
dsize=psize*dist[i];
if(dsize>=ctx->Point.Threshold) {
radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
alphaf=1.0;
} else {
radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
dsize/=ctx->Point.Threshold;
alphaf=(dsize*dsize);
if (dsize >= ctx->Point.Threshold) {
radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
alphaf = 1.0F;
}
else {
radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
dsize /= ctx->Point.Threshold;
alphaf = dsize * dsize;
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
rmin2 = rmin*rmin;
rmax2 = rmax*rmax;
cscale = 256.0F / (rmax2-rmin2);
rmin2 = rmin * rmin;
rmax2 = rmax * rmax;
cscale = 256.0F / (rmax2 - rmin2);
xmin = (GLint) (VB->Win.data[i][0] - radius);
xmax = (GLint) (VB->Win.data[i][0] + radius);
@ -1237,21 +1240,20 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
green = VB->ColorPtr->data[i][1];
blue = VB->ColorPtr->data[i][2];
for (y=ymin;y<=ymax;y++) {
for (x=xmin;x<=xmax;x++) {
for (y = ymin; y <= ymax; y++) {
for (x = xmin; x <= xmax; x++) {
GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
GLfloat dist2 = dx*dx + dy*dy;
if (dist2<rmax2) {
GLfloat dist2 = dx * dx + dy * dy;
if (dist2 < rmax2) {
alpha = VB->ColorPtr->data[i][3];
if (dist2>=rmin2) {
GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
if (dist2 >= rmin2) {
GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha )
;
PB_WRITE_RGBA_PIXEL(PB, x, y, z, red, green, blue, alpha);
}
}
}